Melee weapons Rare
Crystal Shard Club結晶のシャードクラブ
This bludgeoning weapon is made from fragile crystal, that can send out splinters when swung.
In-game description
Crystal Shard Club stats and effects
| Level | Lv.16 (up to Lv.20 when upgraded) |
|---|---|
| Melee damage | 315–383Lv.20: 388–474 |
| Attack speed | 2 attacks per second |
| Effects when equipped |
|
| Durability | 364 |
Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Crystal Shard Club? Features and uses
Crystal Shard Club is a rare item in Core Keeper (Melee weapons). Its base level is 16 and it deals 315–383 melee damage (388–474 at level 20). It can be obtained from Crydra the Ice Titan, Solarite Chest, Mimite.
Crystal Shard Club key points (from the game data)
- Attack interval: 0.5 s (about 2 attacks per second). Among 35 melee weapons, it ranks #26 in expected damage per second at level 20 with endgame gear (about 8,232).
- Upgrading to level 20 raises its effects: +50% chance to knockback on melee hit → +58%.
- Upgrading from level 16 to 20 costs 1,944 Ancient Coins plus bars.
- Durability: 364. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Crydra the Ice Titan — 17.6% chance per kill.
- Sells to merchants for 311 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Crystal Shard Club (Salvage and Repair Station)
Crystal Shard Club can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Crystal Shard Club (Boss drop, Enemy drop, Chests & pedestals)
Boss drop (1) Enemy drop (1) Chests & pedestals (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Crydra the Ice Titan | Boss drop | The Shimmering Frontier | 1 | 17.6% |
| Mimite | Enemy drop | The Shimmering Frontier | 1 | 0.99% |
| Solarite Chest | Chests & pedestals | The Shimmering Frontier, The Desert of Beginnings | 1 | 9.8%8.3% from the guaranteed group, 0.62% per regular roll |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Crystal Shard Club
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (9.7% chance per container)Where: Desert Melody Room, Desert Melody Room
- Can come from the Solarite Chest found inside a scene (building, ruin, camp and so on) (9.7% chance per container)Where: Desert Flame Puzzle [The Desert of Beginnings], Crystal Go-kart Puzzle [The Shimmering Frontier], Crystal Materializer Puzzle [The Shimmering Frontier]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.