Skill
Crafting製作
Rises every time you make items at a workbench or other crafting station. Crafting is one of the 12 skills in Core Keeper and needs 29,995 XP to reach level 100.
Crafting items increases your physical durability.
In-game description
How Crafting XP is gained
You gain XP when you craft items yourself. 1 XP per material used (recipes with no counted materials give 2).
Tips for leveling Crafting efficiently
- Repeatedly crafting something from cheap materials levels it efficiently, for example a wooden bridge from automatically collected wood.
- Recipes that make several items at once still give XP per craft, and talents that cut material cost also cut the XP.
- You can level it while making floors, walls and chests for your base.
XP needed to level up Crafting
Total XP from level 0. Each level needs more XP than the one before it, so the last 25 levels take the longest. Every 5 levels give 1 talent point, and reaching level 100 gives 5 more (25 in total).
| Level | Total XP | Talent points |
|---|---|---|
| Lv.25 | 1,202 | 5 |
| Lv.50 | 4,185 | 10 |
| Lv.75 | 11,593 | 15 |
| Lv.100 | 29,995 | 25 |
How to level skills efficiently →
Crafting talents
Spend the talent points you get from leveling up on these talents. Each effect is "value per point × points spent" (values from the talent data in the game's configuration files). You cannot fill every talent, but you can reset the points for 200 Ancient Coins and spend them again.
| Talent | Effect (per point) |
|---|---|
| Base builder | +6% chance to gain an extra item when crafting any wall, floor, bridge or fence |
| The right tools in the right hands | +4% chance to not lose durability when using tools and weapons |
| High quality equipment | +4% chance to not lose durability on equipment when taking damage |
| Alchemist | +4% chance to gain an extra item when crafting any item at the alchemy, laboratory or distillery tables |
| Industry specialist | +1 extra items gained when crafting rails, wires or conveyor belts. |
| Blacksmith | Crafting items at the anvil and repairing items costs 5% less materials |
| Jewelry crafter | +10% chance to gain a polished version of any item crafted at the jewelry workbench |
| Unbreakable | +6% armor while at low health |
Max-level icon
When a skill reaches its maximum level, its icon turns gold.
Normal
Max level
How XP is gained per action and the leveling tips are from the Core Keeper Wiki (Fandom) "Guides/Skill experience" and "Skills" pages (based on Core Keeper 1.3; CC BY-SA 3.0), written up in our own words. Skill names, descriptions and talent names are the game's official English. XP totals are calculated with the skill level formula in the game's program (Pug.Other.dll), the level cap and talent points come from the game's constants (Pug.Base.dll), talent values come from the game's configuration files (Conf/Talents) and the 200-coin reset cost from the game's program, Core Keeper 1.3.0.6. Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
