MAX PHYSICAL

Max Physical Damage in Core Keeper: Upgraded Melee & Ranged Weapons

Melee and ranged weapons ranked by expected DPS after upgrading to Lv.20 and reinforcing, and the highest physical damage % from gear.

Data: the game files (version 1.3.0.6)

Summary

What is the max physical damage?

  1. The melee weapon with the highest expected DPS at Lv.20 with endgame gear is Rune Song (about 10,850; about 10,850 reinforced).

  2. Among ranged (physical) weapons it is Scrap Minigun (about 5,083).

  3. Taking the #1 item in each slot, "+% physical melee damage" from gear totals +198% (Lv.20), or about +209% reinforced.

  4. "+% physical range damage" totals +203% the same way (Lv.20), or about +212% reinforced.

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Max physical damage ranking: melee weapons (upgraded and reinforced)

Expected DPS of melee weapons upgraded to Lv.20 (with endgame gear). "+ reinforced" raises the weapon's effects (critical hit chance, +% physical melee damage, etc.) by about 15% (weapons without durability cannot be reinforced, so their value stays the same).

RankWeaponBase
Lv
Melee damage
(Lv.20)
Expected DPS
(Lv.20)
Expected DPS
(Lv.20 + reinforced)
Ancient Coins
to Lv.20
1Rune SongRune Song13350–42610,85010,8503,039
2Galaxite DaggerGalaxite Dagger14264–32210,72610,9362,707
3Ritual DaggerRitual Dagger9259–31510,56710,8064,059
4Rusty DaggerRusty Dagger3257–31310,28210,4644,791
5Scarlet DaggerScarlet Dagger9252–3089,95910,1164,059
6Splintered Wooden SwordSplintered Wooden Sword2322–3929,87310,0754,838
7Prehistoric Crystal SpearPrehistoric Crystal Spear15321–3919,7889,9812,342
8Void ClubVoid Club18369–4499,7659,7651,044
9Galaxite SwordGalaxite Sword14313–3819,3239,4792,707
10Scarlet SwordScarlet Sword9307–3759,2279,3904,059
11Octarine AxeOctarine Axe12453–5539,2079,3873,339
12Solarite SwordSolarite Sword16312–3809,1139,2441,944

See the best sword and melee weapon ranking →

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Max physical damage ranking: ranged weapons (upgraded and reinforced)

RankWeaponBase
Lv
Range damage
(Lv.20)
Expected DPS
(Lv.20)
Expected DPS
(Lv.20 + reinforced)
Ancient Coins
to Lv.20
1Scrap MinigunScrap Minigun1852–625,0835,1981,044
2Phantom SparkPhantom Spark15261–3174,8254,8252,342
3Throwing DaggersThrowing Daggers14152–1844,7614,8742,707
4Iron BowIron Bow7262–3204,6174,7154,399
5Solarite CrossbowSolarite Crossbow16258–3144,5434,6451,944
6Galaxite ChakramGalaxite Chakram14152–1844,5064,5822,707
7Quill RifleQuill Rifle785–1034,2004,2934,399
8Octarine BowOctarine Bow12252–3084,0384,0713,339
9BlowpipeBlowpipe10225–2753,9733,9733,848
10Bubble GunBubble Gun12150–1823,9573,9573,339
11SlingshotSlingshot5185–2253,9093,9094,639
12Flintlock MusketFlintlock Musket5725–8853,8383,8384,639

See the best ranged build →

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Max "+% physical melee damage" from gear (#1 per slot)

SlotGear with the max valueLv.20Lv.20 + reinforced
HelmVoid-Fused HelmetVoid-Fused Helmet23.9%27.5%
Chest armorVoid-Fused ChestpieceVoid-Fused Chestpiece25.7%29.6%
PantsHazmat Suit PantsHazmat Suit Pants23.2%26.7%
NecklaceGrub Egg NecklaceGrub Egg Necklace41%41%
Ring (1)Sky RingSky Ring23.3%23.3%
Ring (2)Atlantean Worm RingAtlantean Worm Ring20%20%
Off-handOmoroth's BeakOmoroth's Beak40.4%40.4%
Total (#1 in every slot)198%209%

You can wear 2 rings, so #1 and #2 are both counted. The +% on weapons is already included in the weapon table's expected DPS and is not in this total.

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Max "+% physical range damage" from gear (#1 per slot)

SlotGear with the max valueLv.20Lv.20 + reinforced
HelmRanger HoodRanger Hood17.8%20.5%
Chest armorHunter CloakHunter Cloak21.6%24.8%
PantsBronze PantsBronze Pants19.8%22.8%
NecklaceMold Vein NecklaceMold Vein Necklace40.8%40.8%
Ring (1)Gold Crystal RingGold Crystal Ring43.6%43.6%
Ring (2)Polished Gold Crystal RingPolished Gold Crystal Ring29.5%29.5%
Off-handHydra ToothHydra Tooth30.2%30.2%
Total (#1 in every slot)203%212%
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How to read these tables (upgraded and reinforced values)

  • Upgraded (Lv.20): the value after upgrading to Lv.20 at the Upgrade Station. How to upgrade and the costs are covered in upgrading and reinforcing gear.
  • + reinforced: reinforcing at the Salvage and Repair Station raises gear effect values by about 15%. The tables multiply effect values by 1.15 as an estimate (it only applies while durability is above the original maximum). Whether reinforcing raises a weapon's base damage could not be confirmed from the data, so weapon DPS only scales the effects.
  • Expected DPS: weapon damage × (attacks per second), multiplied by endgame gear and the weapon's effects (damage %, attack speed, criticals, triple damage) (damage formula). Special attacks and enemy defense are not included.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.