Helmets Uncommon
Ranger Hoodレンジャーのフード
A dark hood of old cloth. Hardly anything but eyes set on your target peep through.
In-game description
Ranger Hood stats and effects
| Level | Lv.3 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Ranger Hood, Ranger Tunic, Ranger Pants
Ranger Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Ranger Hood? Features and uses
Ranger Hood is an uncommon item in Core Keeper (Helmets). Its base level is 3, and it gives +8 max health and more. It can be obtained from Glurch the Abominous Mass, Large Wooden (breakable object), Wooden Crate.
Ranger Hood key points (from the game data)
- Upgrading to level 20 raises its effects: +8 max health → +53, +5 armor → +26, +3.7% physical range damage → +17.8%.
- Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 3 pieces gives "+1 target(s) pierced by projectiles".
- Best source: Glurch the Abominous Mass — 19.2% chance per kill.
- Sells to merchants for 10 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Ranger Hood (Salvage and Repair Station)
Ranger Hood can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Ranger Hood (Boss drop, Breakable objects)
Boss drop (1) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Glurch the Abominous Mass | Boss drop | The Undergrounds | 1 | 19.2%7.9% from the guaranteed group, 2.6% per regular roll |
| Large Wooden Crate | Breakable objects | The Clay Caves, The Undergrounds | 1 | 2.1% |
| Wooden Crate | Breakable objects | The Clay Caves, The Undergrounds | 1 | 0.83% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.