Helmets Rare
Wildwarden Maskワイルドウォーデンの仮面
A wooden mask with decorative leaves and horns attuned to the wildlife.
In-game description
Wildwarden Mask stats and effects
| Level | Lv.10 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Wildwarden Mask, Wildwarden Pauldrons, Wildwarden Pants, Wildwarden Necklace, Wildwarden Ring
Wildwarden Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Wildwarden Mask? Features and uses
Wildwarden Mask is a rare item in Core Keeper (Helmets). Its base level is 10, and it gives +25 max health and more. It can be obtained from Scarlet Chest, World Chest Nature, Thorn Wood Root.
Wildwarden Mask key points (from the game data)
- Upgrading to level 20 raises its effects: +25 max health → +49, +14 armor → +27, +19.3% attack speed for your pet → +38.7%.
- Upgrading from level 10 to 20 costs 3,848 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 5-piece set. Wearing 2 pieces gives "+15% health when a pet is equipped" and more.
- Best source: Scarlet Chest — 7.6% chance per roll.
- Sells to merchants for 13 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Wildwarden Mask mechanics (checked against the game data)
- Besides health and armor, the Wildwarden Mask raises your pet's attack speed.
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
What you get from salvaging Wildwarden Mask (Salvage and Repair Station)
Wildwarden Mask can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Wildwarden Mask (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Scarlet Chest | Chests & pedestals | The Forgotten Ruins, Azeos' Wilderness | 1 | 7.6%6.8% from the guaranteed group, 0.24% per regular roll |
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 1 | 4.3% |
| Thorn wood root | Breakable objects | — | 1 | 0.33% |
* "Chest (Azeos' Wilderness)", "Thorn wood root": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Wildwarden Mask
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (4.3% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness], Hidden Stash [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (4.3% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Iron Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Stone Melody Room
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Stone Melody Room
- Can come from the Scarlet Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Forgotten Ruins Mortar Puzzle [The Forgotten Ruins], Wilderness Dynamo Puzzle [Azeos' Wilderness]
- Placed in or on the Mannequin found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Sea Camp Island
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.