Helmets Uncommon

Witch Doctor Hat呪術師の帽子

A rustic top hat with various trinkets along the brim.

In-game description
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Witch Doctor Hat stats and effects

Level Lv.3 (up to Lv.20 when upgraded)
Effects when equipped
  • +7 max healthLv.20: +50 max health
  • +2 armorLv.20: +11 armor
  • +1 max minion count
  • -8% minion mana reservation costLv.20: -25% minion mana reservation cost
Durability 90
Set bonus

Witch Doctor Hat, Witch Doctor Vest, Witch Doctor Jeans

  • 3 pieces: +31.5% minion attack speed

Witch Doctor Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Witch Doctor Hat? Features and uses

Witch Doctor Hat is an uncommon item in Core Keeper (Helmets). Its base level is 3, and it gives +7 max health and more. It can be obtained from Shrooman Brute, Copper Chest, Clay Pot and 4 other sources.

Witch Doctor Hat key points (from the game data)

  • Upgrading to level 20 raises its effects: +7 max health → +50, +2 armor → +11.
  • Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
  • Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Part of a 3-piece set. Wearing 3 pieces gives "+31.5% minion attack speed".
  • Best source: Shrooman Brute — 3.2% chance per kill.
  • Sells to merchants for 13 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Witch Doctor Hat (Salvage and Repair Station)

Witch Doctor Hat can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Witch Doctor Hat (Enemy drop, Chests & pedestals, Breakable objects)

Enemy drop (2) Chests & pedestals (2) Breakable objects (3)

SourceTypeBiomeAmountChance
Shrooman Brute Enemy drop The Undergrounds 1 3.2%
Shrooman Enemy drop The Undergrounds 1 1.1%
Copper Chest Chests & pedestals The Undergrounds 1 3.1%2.8% from the guaranteed group, 0.1% per regular roll
Chest Chests & pedestals Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins 1 1.2%
Clay Pot Breakable objects — 1 2.9%
Large Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1 2.1%
Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1 0.83%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Witch Doctor Hat

  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Dirt Melody Room, Dirt Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.