Helmets Uncommon

Copper Helm銅の兜

Resembles more of a bucket but repels strong blows to the head.

In-game description
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Copper Helm stats and effects

Level Lv.3 (up to Lv.20 when upgraded)
Effects when equipped
  • +8 max healthLv.20: +50 max health
  • +4 armorLv.20: +23 armor
Durability 90

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Copper Helm? Features and uses

Copper Helm is an uncommon item in Core Keeper (Helmets). Its base level is 3, and it gives +8 max health and more. It is crafted at the Copper Anvil from Copper Bar ×6.

Copper Helm key points (from the game data)

  • Upgrading to level 20 raises its effects: +8 max health → +50, +4 armor → +23.
  • Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
  • Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Sells to merchants for 9 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Copper Helm (materials)

Crafted at Copper AnvilCopper Anvil What each crafting station makes →

MaterialAmountHow to get the material
Copper BarCopper Bar × 6 CraftingChest

Crafting time: 1 s

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What you get from salvaging Copper Helm (Salvage and Repair Station)

Copper Helm can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.