Helmets Rare
Slime Helmスライムの兜
A gooey, constantly dripping helm that covers half of your face.
In-game description
Slime Helm stats and effects
| Level | Lv.12 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Slime Helm, Slime Armor, Morpha's Ring
Slime (Morpha) Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Slime Helm? Features and uses
Slime Helm is a rare item in Core Keeper (Helmets). Its base level is 12, and it gives +29 max health and more. It can be obtained from Morpha the Aquatic Mass, Blue Slime.
Slime Helm key points (from the game data)
- Upgrading to level 20 raises its effects: +29 max health → +49, +16 armor → +26, +5.5% melee attack speed → +8%.
- Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 2 pieces gives "Immune to slippery movement" and more.
- Best source: Morpha the Aquatic Mass — 22.6% chance per kill.
- Sells to merchants for 186 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Slime Helm (Salvage and Repair Station)
Slime Helm can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Slime Helm (Boss drop, Enemy drop)
Boss drop (1) Enemy drop (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Morpha the Aquatic Mass | Boss drop | The Sunken Sea | 1 | 22.6%10.3% from the guaranteed group, 2.9% per regular roll |
| Blue Slime | Enemy drop | The Sunken Sea | 1 | 0.32% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.