SET Lv.12
Slime (Morpha) Set: Stats, Set Bonus & How to Getスライム(モルファ)装備セット
The Slime (Morpha) Set is a level 12 armor & accessory set in Core Keeper made of 3 pieces: Slime Helm, Slime Armor, Morpha's Ring. Set bonus: 2 pieces – Immune to slippery movement; 3 pieces – Melee attackers become slippery when attacking you. Best for melee builds, ranking #25 of 70 sets for damage.
Slime (Morpha) Set pieces and stats (Lv.20)
The Slime (Morpha) Set has 3 pieces. Values are for Lv.20 (fully upgraded); the level column shows the level each piece starts at.
| Slot | Item | Base Lv | Armor | Max health | Effects (Lv.20) |
|---|---|---|---|---|---|
| Head | 12 | 26 | +49 |
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| Chest | 12 | 37 | +61 |
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| Ring | 13 | — | — |
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Slime (Morpha) set bonus: how many pieces do you need?
Wearing the required number of pieces from the same set at once adds an extra effect (the set bonus). The Slime (Morpha) Set gives:
- 2 pieces: Immune to slippery movement
- 3 pieces: Melee attackers become slippery when attacking you
Slime (Morpha) Set total stats
Totals with every piece equipped, including the set bonus.
| Effect | Base level | Lv.20 |
|---|---|---|
| Max health | +66 max health | +110 max health |
| Armor | +38 armor | +63 armor |
| Melee attack speed | +5.5% melee attack speed | +8% melee attack speed |
| Physical melee damage | +16% physical melee damage | +25.5% physical melee damage |
| Critical hit damage | +36% critical hit damage | +51% critical hit damage |
| Immune to slippery movement | Immune to slippery movement | Immune to slippery movement |
| Melee attackers become slippery when attacking you | Melee attackers become slippery when attacking you | Melee attackers become slippery when attacking you |
Is the Slime (Morpha) Set good? Rating by build
For each build we take the strongest loadout (gear and food), swap in the Slime (Morpha) Set pieces (with the set bonus) and calculate the damage. Damage is relative to the strongest loadout (= 100), and the rank is out of all 70 sets.
| Build | Damage (best = 100) | Rank | Best set for this build |
|---|---|---|---|
| Melee | 69.3 | #25 | Core Commander Armor Set |
| Ranged | 60.4 | #46 | Mold Set |
| Magic | 56.8 | #32 | Arcane Monk Armor Set |
| Summoner | 30.9 | #64 | Chieftain Armor Set |
The Slime (Morpha) Set fits melee builds best (#25 of all sets). It is a lower-level set, so even if it is strong when you get it, you will usually upgrade it or move to a higher-level set later in the game.
Damage assumes endgame gear (Lv.20) and skills at level 100. Defense (armor, health) is not included; compare the totals above for that. The damage model is this site's own estimate, not an official formula.
How to get the Slime (Morpha) Set (drops, chests)
How to get Slime Helm
- Boss drop: Morpha the Aquatic Mass – 22.6% per try
- Enemy drop: Blue Slime – 0.32% per try
Slime Helm: all sources and drop chances →
How to get Slime Armor
- Boss drop: Morpha the Aquatic Mass – 22.6% per try
- Chest: Sea Biome Chest – 2.7% per try
Slime Armor: all sources and drop chances →
How to get Morpha's Ring
- Boss drop: Morpha the Aquatic Mass – 22.6% per try
Slime (Morpha) Set upgrade cost (to Lv.20) and reinforcement
Each piece can be upgraded to Lv.20 at the Upgrade Station with Ancient Coins and materials. Reinforcing at the Salvage and Repair Station doubles durability and raises effect values by about 15%.
| Item | Upgrade cost Lv.12→20 | Reinforcement materials | Durability |
|---|---|---|---|
| 90 | |||
| 100 | |||
| — | — | ||
| All pieces | |||
Sets of a similar level to compare
| Set | Lv | Set bonus | Best build |
|---|---|---|---|
| Diving Set | 10 | 3 pcs: +24% of fishing added as range damage / 5 pcs: +29% chance to get double fish when catching a fish | Summoner (#68) |
| Radical Rabbit Set | 10 | 3 pcs: +7% melee and range attack speed | Magic (#34) |
| Ivy Set | 10 | 2 pcs: +25% critical hit chance for a short duration after successfully applying poison | Ranged (#4) |
| Scarab Set | 14 | 3 pcs: Your thorns damage is added to your melee and range damage | Summoner (#65) |
| Magma Set | 15 | 3 pcs: Immune to burning | Melee (#67) |
| Miner Set | 15 | 3 pcs: +16% movement speed boost for a short duration after mining a wall / 5 pcs: +8% of mining damage added as melee damage | Summoner (#69) |
Slime (Morpha) Set FAQ
Q. Where do I get the Slime (Morpha) Set?
Slime Helm: Morpha the Aquatic Mass (boss drop), Blue Slime (enemy drop). Slime Armor: Morpha the Aquatic Mass (boss drop), Sea Biome Chest (chest). Morpha's Ring: Morpha the Aquatic Mass (boss drop). Details are in How to get.
Q. How many pieces do I need for the Slime (Morpha) set bonus?
2 pieces give "Immune to slippery movement". 3 pieces give "Melee attackers become slippery when attacking you" (3 pieces in total).
Q. Which build is the Slime (Morpha) Set best for?
It fits melee builds best (#25 of all sets). See the rating by build for the numbers.
Q. How much does it cost to upgrade the Slime (Morpha) Set to Lv.20?
Upgrading every piece from Lv.12 to Lv.20 takes 9,717 Ancient Coins in total, plus materials (upgrade cost).
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.