MAX MAGIC

Max Magic Damage in Core Keeper: Upgraded Staffs & Magic Gear

Staffs ranked by expected DPS after upgrading to Lv.20 and reinforcing, and the highest magic damage % from each gear slot.

Data: the game files (version 1.3.0.6)

Summary

What is the max magic damage?

  1. The staff with the highest expected DPS at Lv.20 with endgame gear is Arcane Staff (about 3,067; about 3,131 reinforced).

  2. Taking the #1 item in each slot, "+% magic damage" from gear totals +235% (Lv.20), or about +250% reinforced.

  3. Rapid-fire staffs cost a lot of mana, so choose them together with max mana and mana regeneration gear.

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Max magic damage ranking: staffs (upgraded and reinforced)

Expected DPS of staffs upgraded to Lv.20 (with endgame gear). Mana cost is per attack.

RankWeaponBase
Lv
Magic damage
(Lv.20)
Expected DPS
(Lv.20)
Expected DPS
(Lv.20 + reinforced)
Mana
(Lv.20)
Ancient Coins
to Lv.20
1Arcane StaffArcane Staff8142–1723,0673,13194,242
2Corrupted Meteor StaffCorrupted Meteor Staff18945–11532,8692,903601,044
3Sun CallerSun Caller13441–5392,8332,889363,039
4Simple StaffSimple Staff2432–5262,8322,894304,838
5Scholar's StaffScholar's Staff13431–5252,7052,749303,039
6Noxious Meteor StaffNoxious Meteor Staff11958–11702,6852,685603,608
7Chaos StaffChaos Staff17470–5742,6342,634301,512
8Fireball StaffFireball Staff8436–5322,4792,484304,242
9Sticky StickSticky Stick4391–4772,1902,190304,725
10Corrosion StaffCorrosion Staff595–1151,9871,98784,639
11Titan BreathTitan Breath1848–581,4991,49961,044
12Veil CruxVeil Crux19148–1801,1821,18221540
13Pandoric ScepterPandoric Scepter17137–1671,1211,121181,512
14Blightbloom ScepterBlightbloom Scepter10126–1521,1041,104173,848

See the best magic build →

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Max "+% magic damage" from gear (#1 per slot)

SlotGear with the max valueLv.20Lv.20 + reinforced
HelmSorcerer HoodSorcerer Hood23.1%26.6%
Chest armorPajama ShirtPajama Shirt40.2%46.2%
PantsPajama PantsPajama Pants42%48.3%
NecklacePolished Gold Crystal NecklacePolished Gold Crystal Necklace28.2%28.2%
Ring (1)Azure RingAzure Ring41.9%41.9%
Ring (2)Bubble RingBubble Ring20.4%20.4%
Off-handBlue Leather TomeBlue Leather Tome19.8%19.8%
BagScholar BackpackScholar Backpack18.9%18.9%
Total (#1 in every slot)235%250%

You can wear 2 rings, so #1 and #2 are both counted. The +% on staffs is already included in the staff table's expected DPS and is not in this total.

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How to read these tables (upgraded and reinforced values)

  • Upgraded (Lv.20): the value after upgrading to Lv.20 at the Upgrade Station. How to upgrade and the costs are covered in upgrading and reinforcing gear.
  • + reinforced: reinforcing at the Salvage and Repair Station raises gear effect values by about 15%. The tables multiply effect values by 1.15 as an estimate (it only applies while durability is above the original maximum). Whether reinforcing raises a weapon's base damage could not be confirmed from the data, so weapon DPS only scales the effects.
  • Expected DPS: weapon damage × (attacks per second), multiplied by endgame gear and the weapon's effects (damage %, attack speed, criticals, triple damage) (damage formula). Special attacks and enemy defense are not included.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.