What is the max magic damage?
The staff with the highest expected DPS at Lv.20 with endgame gear is Arcane Staff (about 3,067; about 3,131 reinforced).
Taking the #1 item in each slot, "+% magic damage" from gear totals +235% (Lv.20), or about +250% reinforced.
Rapid-fire staffs cost a lot of mana, so choose them together with max mana and mana regeneration gear.
Max magic damage ranking: staffs (upgraded and reinforced)
Expected DPS of staffs upgraded to Lv.20 (with endgame gear). Mana cost is per attack.
| Rank | Weapon | Base Lv | Magic damage (Lv.20) | Expected DPS (Lv.20) | Expected DPS (Lv.20 + reinforced) | Mana (Lv.20) | Ancient Coins to Lv.20 |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 142–172 | 3,067 | 3,131 | 9 | 4,242 | |
| 2 | 18 | 945–1153 | 2,869 | 2,903 | 60 | 1,044 | |
| 3 | 13 | 441–539 | 2,833 | 2,889 | 36 | 3,039 | |
| 4 | 2 | 432–526 | 2,832 | 2,894 | 30 | 4,838 | |
| 5 | 13 | 431–525 | 2,705 | 2,749 | 30 | 3,039 | |
| 6 | 11 | 958–1170 | 2,685 | 2,685 | 60 | 3,608 | |
| 7 | 17 | 470–574 | 2,634 | 2,634 | 30 | 1,512 | |
| 8 | 8 | 436–532 | 2,479 | 2,484 | 30 | 4,242 | |
| 9 | 4 | 391–477 | 2,190 | 2,190 | 30 | 4,725 | |
| 10 | 5 | 95–115 | 1,987 | 1,987 | 8 | 4,639 | |
| 11 | 18 | 48–58 | 1,499 | 1,499 | 6 | 1,044 | |
| 12 | 19 | 148–180 | 1,182 | 1,182 | 21 | 540 | |
| 13 | 17 | 137–167 | 1,121 | 1,121 | 18 | 1,512 | |
| 14 | 10 | 126–152 | 1,104 | 1,104 | 17 | 3,848 |
Max "+% magic damage" from gear (#1 per slot)
| Slot | Gear with the max value | Lv.20 | Lv.20 + reinforced |
|---|---|---|---|
| Helm | 23.1% | 26.6% | |
| Chest armor | 40.2% | 46.2% | |
| Pants | 42% | 48.3% | |
| Necklace | 28.2% | 28.2% | |
| Ring (1) | 41.9% | 41.9% | |
| Ring (2) | 20.4% | 20.4% | |
| Off-hand | 19.8% | 19.8% | |
| Bag | 18.9% | 18.9% | |
| Total (#1 in every slot) | 235% | 250% | |
You can wear 2 rings, so #1 and #2 are both counted. The +% on staffs is already included in the staff table's expected DPS and is not in this total.
How to read these tables (upgraded and reinforced values)
- Upgraded (Lv.20): the value after upgrading to Lv.20 at the Upgrade Station. How to upgrade and the costs are covered in upgrading and reinforcing gear.
- + reinforced: reinforcing at the Salvage and Repair Station raises gear effect values by about 15%. The tables multiply effect values by 1.15 as an estimate (it only applies while durability is above the original maximum). Whether reinforcing raises a weapon's base damage could not be confirmed from the data, so weapon DPS only scales the effects.
- Expected DPS: weapon damage × (attacks per second), multiplied by endgame gear and the weapon's effects (damage %, attack speed, criticals, triple damage) (damage formula). Special attacks and enemy defense are not included.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.