Helmets Epic
Arcane Monk Blindfold神秘術師の目隠し
The magic energies around you let you see just as clearly as with your eyes.
In-game description
Arcane Monk Blindfold stats and effects
| Level | Lv.17 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Arcane Monk Blindfold, Arcane Monk Cloak, Arcane Monk Leggings
Arcane Monk Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Arcane Monk Blindfold? Features and uses
Arcane Monk Blindfold is an epic item in Core Keeper (Helmets). Its base level is 17, and it gives +57 max health and more. It can be obtained from Cultist Chest, Druidra the Wild Titan, Crydra the Ice Titan and 5 other sources.
Arcane Monk Blindfold key points (from the game data)
- Upgrading to level 20 raises its effects: +57 max health → +67, +5% dodge chance → +6%, +56 max mana → +66.
- Upgrading from level 17 to 20 costs 1,512 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 3 pieces gives "+30% mana regeneration while casting".
- Best source: Cultist Chest — 15.3% chance per roll.
- Sells to merchants for 257 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Arcane Monk Blindfold (Salvage and Repair Station)
Arcane Monk Blindfold can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Arcane Monk Blindfold (Boss drop, Enemy drop, Chests & pedestals, Breakable objects)
Boss drop (3) Enemy drop (1) Chests & pedestals (3) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Druidra the Wild Titan | Boss drop | The Shimmering Frontier | 1 | 15.2% |
| Crydra the Ice Titan | Boss drop | The Shimmering Frontier | 1 | 15.1% |
| Pyrdra the Fire Titan | Boss drop | The Shimmering Frontier | 1 | 14.9% |
| Orbital Turret | Enemy drop | The Shimmering Frontier | 1 | 2.4% |
| Cultist Chest | Chests & pedestals | The Shimmering Frontier, The Passage | 1 | 15.3%9.3% from the guaranteed group, 1.7% per regular roll |
| Solarite Chest | Chests & pedestals | The Shimmering Frontier, The Desert of Beginnings | 1 | 9.8%8.3% from the guaranteed group, 0.62% per regular roll |
| Alien Tech Chest | Chests & pedestals | The Shimmering Frontier | 1 | 5% |
| Large Alien Tech Destructible | Breakable objects | — | 1 | 4.1% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Arcane Monk Blindfold
- Can come from the Cultist Chest found inside a scene (building, ruin, camp and so on) (15.3% chance per container)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (9.7% chance per container)Where: Desert Melody Room, Desert Melody Room
- Can come from the Alien Tech Chest found inside a scene (building, ruin, camp and so on) (5% chance per container)Where: Alien Ring Room, Brave Merchant Camp [The Shimmering Frontier], Crystal Go-kart Puzzle [The Shimmering Frontier], Crystal Materializer Puzzle [The Shimmering Frontier]
- Can come from the Solarite Chest found inside a scene (building, ruin, camp and so on) (15.3% chance per container)Where: Crystal Melody Room [The Shimmering Frontier] (0–1 per world)
- Can come from the Alien Tech Chest found inside a scene (building, ruin, camp and so on) (15.3% chance per container)Where: Crystal Melody Room [The Shimmering Frontier] (0–1 per world)
- Can come from the Cultist Chest found inside a scene (building, ruin, camp and so on) (15.3% chance per container)Where: Crystal Materializer Puzzle [The Shimmering Frontier] (0–1 per world)
- Can come from the Solarite Chest found inside a scene (building, ruin, camp and so on) (9.7% chance per container)Where: Desert Flame Puzzle [The Desert of Beginnings], Crystal Go-kart Puzzle [The Shimmering Frontier], Crystal Materializer Puzzle [The Shimmering Frontier]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.