Chest armor Uncommon
Researcher's Coat研究者のコート
A specialized lab coat faintly tinged with radiation. It's probably harmless.
In-game description
Researcher's Coat stats and effects
| Level | Lv.7 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 100 |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Researcher's Coat? Features and uses
Researcher's Coat is an uncommon item in Core Keeper (Chest armor). Its base level is 7, and it gives +24 max health and more. It can be obtained from Abiotic Factor Large (breakable object), Abiotic Factor (breakable object).
Researcher's Coat key points (from the game data)
- Upgrading to level 20 raises its effects: +24 max health → +70, +7% chance to not lose durability on equipment when taking damage → +21%.
- Upgrading from level 7 to 20 costs 4,399 Ancient Coins plus bars.
- Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Abiotic Factor Large (breakable object) — 10.3% chance per roll.
- Sells to merchants for 96 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Researcher's Coat (Salvage and Repair Station)
Researcher's Coat can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Researcher's Coat (Breakable objects)
Breakable objects (2)
There are also sources whose in-game name has not been confirmed yet (Breakable objects: 2).
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Researcher's Coat
- Placed in or on the Mannequin found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Abiotic Factor Facility [The Forgotten Ruins] (1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.