Helmets Epic

Diving Helm潜水用の兜

This heavy chunk of metal was used to explore deep waters, unfortunately it's leaking now. Still works as a nice armor piece.

In-game description
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Diving Helm stats and effects

Level Lv.13 (up to Lv.20 when upgraded)
Effects when equipped
  • +30 max healthLv.20: +46 max health
  • +17 armorLv.20: +26 armor
  • +7% chance for higher rarity fish to biteLv.20: +10% chance for higher rarity fish to bite
  • +40 fishingLv.20: +62 fishing
Durability 90
Set bonus

Diving Helm, Kelp Mantle, Scuba Fins, Neptune Necklace, Goldfish Ring

  • 3 pieces: +24% of fishing added as range damage
  • 5 pieces: +29% chance to get double fish when catching a fish

Diving Set guide (stats, recipes, upgrade costs, rating) · List of armor sets

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Diving Helm? Features and uses

Diving Helm is an epic item in Core Keeper (Helmets). Its base level is 13, and it gives +30 max health and more. It can be obtained from Fishing in The Sunken Sea (non-fish catches).

Diving Helm key points (from the game data)

  • Upgrading to level 20 raises its effects: +30 max health → +46, +17 armor → +26, +7% chance for higher rarity fish to bite → +10%.
  • Upgrading from level 13 to 20 costs 3,039 Ancient Coins plus bars.
  • Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Part of a 5-piece set. Wearing 3 pieces gives "+24% of fishing added as range damage" and more.
  • Best source: Fishing in The Sunken Sea (non-fish catches) — 0.99% chance per catch.
  • Sells to merchants for 137 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Diving Helm mechanics (checked against the game data)

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

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What you get from salvaging Diving Helm (Salvage and Repair Station)

Diving Helm can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Diving Helm (Fishing)

Fishing (1)

SourceTypeBiomeAmountChance
Fishing in The Sunken Sea (non-fish catches) Fishing The Sunken Sea 1 0.99%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.