Helmets Uncommon
Scarfスカーフ
A warm neckcloth for colder seasons.
In-game description
What is Scarf? Features and uses
Scarf is an uncommon item in Core Keeper (Helmets). It can be obtained from Large Temple Crate, Temple Crate.
Scarf key points (from the game data)
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Large Temple Crate — 3.2% chance per roll.
- Sells to merchants for 8 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Scarf (Salvage and Repair Station)
Scarf can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Scarf (Breakable objects)
Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Large Temple Crate | Breakable objects | The Desert of Beginnings | 1 | 3.2% |
| Temple Crate | Breakable objects | The Desert of Beginnings | 1 | 0.15% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.