Helmets Epic

Plague Maskペストマスク

An eerie beaked mask. Its inside reeks of rancid death, yet lets you live to smell it.

In-game description
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Plague Mask stats and effects

Level Lv.12 (up to Lv.20 when upgraded)
Effects when equipped
  • +26 max healthLv.20: +44 max health
  • +16 armorLv.20: +26 armor
  • +6.6% damageLv.20: +10.5% damage
  • +4% chance to restore a bit of health instead of dying when taking lethal damageLv.20: +7% chance to restore a bit of health instead of dying when taking lethal damage
Durability 90

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Plague Mask? Features and uses

Plague Mask is an epic item in Core Keeper (Helmets). Its base level is 12, and it gives +26 max health and more. It can be obtained from Fishing in the Mold area (non-fish catches), Infected Caveling.

Plague Mask key points (from the game data)

  • Upgrading to level 20 raises its effects: +26 max health → +44, +16 armor → +26, +6.6% damage → +10.5%.
  • Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
  • Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Fishing in the Mold area (non-fish catches) — 2.4% chance per catch.
  • Sells to merchants for 80 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Plague Mask (Salvage and Repair Station)

Plague Mask can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Plague Mask (Fishing, Enemy drop)

Fishing (1) Enemy drop (1)

SourceTypeBiomeAmountChance
Fishing in the Mold area (non-fish catches) Fishing Mold Dungeon 1 2.4%
Infected Caveling Enemy drop Mold Dungeon 1 0.43%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.