Helmets Uncommon
Apprentice Hat見習いの帽子
A humble wizard's hat.
In-game description
Apprentice Hat stats and effects
| Level | Lv.3 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Apprentice Hat, Apprentice Robe, Apprentice Pants
Apprentice Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Apprentice Hat? Features and uses
Apprentice Hat is an uncommon item in Core Keeper (Helmets). Its base level is 3, and it gives +8 max health and more. It can be obtained from Glurch the Abominous Mass, Copper Chest, Large Slime (breakable object) and 2 other sources.
Apprentice Hat key points (from the game data)
- Upgrading to level 20 raises its effects: +8 max health → +53, +13 magic barrier → +84, +3.1% magic damage → +15.3%.
- Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 3 pieces gives "+6% of magic barrier is added as magic damage".
- Best source: Glurch the Abominous Mass — 19.2% chance per kill.
- Sells to merchants for 9 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Apprentice Hat (Salvage and Repair Station)
Apprentice Hat can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Apprentice Hat (Boss drop, Enemy drop, Chests & pedestals, Breakable objects)
Boss drop (1) Enemy drop (1) Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Glurch the Abominous Mass | Boss drop | The Undergrounds | 1 | 19.2%7.9% from the guaranteed group, 2.6% per regular roll |
| Red Slime | Enemy drop | The Undergrounds | 1 | 2% |
| Copper Chest | Chests & pedestals | The Undergrounds | 1 | 3.1%2.8% from the guaranteed group, 0.1% per regular roll |
| Chest | Chests & pedestals | Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins | 1 | 1.2% |
| Large Slime Vessel | Breakable objects | — | 1 | 2% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Apprentice Hat
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Dirt Melody Room, Dirt Melody Room
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.