Helmets Rare
Scholar's Hood学者のフード
A strange hood made from white linen and gold, in its shade you feel more intelligent than usual.
In-game description
Scholar's Hood stats and effects
| Level | Lv.13 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Scholar's Hood, Scholar's Cloak
Scholar Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Scholar's Hood? Features and uses
Scholar's Hood is a rare item in Core Keeper (Helmets). Its base level is 13, and it gives +32 max health and more. It can be obtained from Caveling Scholar.
Scholar's Hood key points (from the game data)
- Upgrading to level 20 raises its effects: +32 max health → +49, +44 magic barrier → +67.
- Upgrading from level 13 to 20 costs 3,039 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 2-piece set. Wearing 2 pieces gives "+23.7% minion damage".
- Best source: Caveling Scholar — 1.9% chance per kill.
- Sells to merchants for 205 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Scholar's Hood (Salvage and Repair Station)
Scholar's Hood can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Scholar's Hood (Enemy drop)
Enemy drop (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Caveling Scholar | Enemy drop | Sunken City | 1 | 1.9% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Scholar's Hood
- Placed in or on the Mannequin found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Lone City Island [The Sunken Sea] (1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.