Melee weapons Uncommon

Tentacle Whip触手のムチ

An elastic tentacle that lashes out at enemies from afar. It's still alive and wiggling in your hand.

In-game description
Advertisement

Tentacle Whip stats and effects

Level Lv.11 (up to Lv.20 when upgraded)
Melee damage 264–322Lv.20: 462–564
Attack speed 1.67 attacks per second
Durability 233

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Tentacle Whip? Features and uses

Tentacle Whip is an uncommon item in Core Keeper (Melee weapons). Its base level is 11 and it deals 264–322 melee damage (462–564 at level 20). It can be obtained from City Dungeon Chest, Sea Biome Chest, Octarine Chest and 1 other sources.

Tentacle Whip key points (from the game data)

  • Attack interval: 0.6 s (about 1.7 attacks per second). Among 35 melee weapons, it ranks #30 in expected damage per second at level 20 with endgame gear (about 8,165).
  • Upgrading from level 11 to 20 costs 3,608 Ancient Coins plus bars.
  • Durability: 233. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: City Dungeon Chest — 12.8% chance per roll.
  • Sells to merchants for 167 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Advertisement

What you get from salvaging Tentacle Whip (Salvage and Repair Station)

Tentacle Whip can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Tentacle Whip (Enemy drop, Chests & pedestals)

Enemy drop (1) Chests & pedestals (3)

SourceTypeBiomeAmountChance
Tentacle Enemy drop The Sunken Sea 1 1.4%
City dungeon chest Chests & pedestals The Sunken Sea, Forlorn Metropolis 1 12.8%
Seashell Chest Chests & pedestals The Sunken Sea 1 5%
Octarine Chest Chests & pedestals — 1 4.8%3.9% from the guaranteed group, 0.24% per regular roll

* "City dungeon chest": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

Advertisement

Other ways to get Tentacle Whip

  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: City Sewers [Sunken City], City Games Room [Sunken City], Broken City Isle [The Sunken Sea], City Archive [Sunken City], Lone City Island [The Sunken Sea]
  • Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: City Hall [Sunken City]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
  • Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (5% chance per container)Where: Fishing Deck [The Sunken Sea], Fishing Island [The Sunken Sea], Sea Camp Island, Sea Camp Island, Sea Camp Island, Sea Camp Island and 3 more
  • Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: Heart Berry Soda Island [The Sunken Sea] (0–1 per world)
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: Sunken Sea Circuit Puzzle [The Sunken Sea] (0–1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.