
ENEMY Lv.10
Tentacle触手
Tentacle is an enemy in The Sunken Sea (level 10) with 945 health. Its attacks deal ranged attack 156 damage. Main drops: Octarine Ore, Coral Wood, Sea Shell.
Tentacle stats (health and level)
| Area | The Sunken Sea |
|---|---|
| Level | Lv.10 |
| Health (HP) | 945 |
| Knockback | Cannot be knocked back |
Where Tentacle spawns and how to find it
| When the world is generated | Placed in water in The Sunken Sea in The Sunken Sea with a 0.05% chance per tile. Roughly 0.5 per 1,000 tiles of that ground. |
|---|---|
| When the world is generated | Placed in water in The Sunken Sea in The Sunken Sea (only next to specific objects) with a 2.7% chance per tile. Roughly 27 per 1,000 tiles of that ground. |
| Spawn events (respawning) | Spawns in water in The Sunken Sea in The Sunken Sea during spawn events, which come round every 15–22 minutes, with a 0.01% chance per tile. |
| Spawn events (respawning) | Spawns in water in The Sunken Sea in The Sunken Sea (only next to specific objects) during spawn events, which come round every 15–22 minutes, with a 0.8% chance per tile. |
How to find Tentacle
- Look where water in The Sunken Sea in The Sunken Sea covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
- It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
- It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.
Scenes where Tentacle is placed from the start
- City Sewers (Sunken City)
- Cove Stash (The Sunken Sea)
- Sunken Sea Cove Puzzle (The Sunken Sea)
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Tentacle attacks and damage
| Attack type | Damage | |
|---|---|---|
| Ranged attack | 156 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Tentacle drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 13.8% | |
| 1 | 13.8% | |
| 1 | 1.4% | |
| 1 | 1.4% | |
| 1 | 0.41% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in The Sunken Sea
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.