
ENEMY Lv.11
Searpentオオウミヘビ
Searpent is an enemy in The Sunken Sea (level 11) with 4,905 health. Its attacks deal contact damage 205 damage. Main drops: Octarine Ore, Coral Wood, Sea Shell.
Searpent stats (health and level)
| Area | The Sunken Sea |
|---|---|
| Level | Lv.11 |
| Health (HP) | 4,905 |
| Knockback | Cannot be knocked back |
| Immune to | acid damage, stun, slippery movement, radioactive damage, burning |
Where Searpent spawns and how to find it
| When the world is generated | Placed in water in The Sunken Sea in The Sunken Sea with a 0.025% chance per tile. |
|---|
How to find Searpent
- It is only placed when the world is generated and never comes back once killed (it does not respawn). The quickest way to find more is to dig into areas you have not explored yet (the dark parts of your map).
- Look where water in The Sunken Sea in The Sunken Sea covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Searpent attacks and damage
| Attack type | Damage | |
|---|---|---|
| Contact damage | 205 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Searpent drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 2–4 | 52.4% | |
| 1 | 52.4% | |
| 1 | 14.6% | |
| 1 | 5.2% | |
| 1 | 4.5% | |
| 1 | 3.8% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1–2 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in The Sunken Sea
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.