Melee weapons Common

Wooden Sword木の剣

A crude weapon to fend off foes.

In-game description
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Wooden Sword stats and effects

Level Lv.1 (up to Lv.20 when upgraded)
Melee damage 30–36Lv.20: 308–376
Attack speed 2.5 attacks per second
Durability 88

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Wooden Sword? Features and uses

Wooden Sword is a common item in Core Keeper (Melee weapons). Its base level is 1 and it deals 30–36 melee damage (308–376 at level 20). It is crafted at the Basic Workbench from Wood ×5.

Wooden Sword key points (from the game data)

  • Attack interval: 0.4 s (about 2.5 attacks per second). Among 35 melee weapons, it ranks #28 in expected damage per second at level 20 with endgame gear (about 8,165).
  • Upgrading from level 1 to 20 costs 4,869 Ancient Coins plus bars.
  • Durability: 88. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Sells to merchants for 1 Ancient Coin.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Wooden Sword (materials)

Crafted at Basic WorkbenchBasic Workbench What each crafting station makes →

MaterialAmountHow to get the material
WoodWood × 5 FishingEnemyChestBreakable

Crafting time: 1 s

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What you get from salvaging Wooden Sword (Salvage and Repair Station)

Wooden Sword can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.