Melee weapons Uncommon

Hunting Spear狩猟槍

A very crude long-reach weapon used by the cavelings dwelling in the Clay Caves. Good to hunt larvae and place them over a fire.

In-game description
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Hunting Spear stats and effects

Level Lv.5 (up to Lv.20 when upgraded)
Melee damage 91–111Lv.20: 320–390
Attack speed 2.5 attacks per second
Effects when equipped
  • +3% critical hit chanceLv.20: +9% critical hit chance
Durability 300

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Hunting Spear? Features and uses

Hunting Spear is an uncommon item in Core Keeper (Melee weapons). Its base level is 5 and it deals 91–111 melee damage (320–390 at level 20). It can be obtained from Caveling Spearman.

Hunting Spear key points (from the game data)

  • Attack interval: 0.4 s (about 2.5 attacks per second). Among 35 melee weapons, it ranks #13 in expected damage per second at level 20 with endgame gear (about 9,111).
  • Upgrading to level 20 raises its effects: +3% critical hit chance → +9%.
  • Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
  • Durability: 300. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Caveling Spearman — 2.9% chance per kill.
  • Sells to merchants for 7 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Hunting Spear (Salvage and Repair Station)

Hunting Spear can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Hunting Spear (Enemy drop)

Enemy drop (1)

SourceTypeBiomeAmountChance
Caveling Spearman Enemy drop The Clay Caves 1 2.9%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.