ENEMY Lv.8

Caveling Hunterケイヴリングハンター

Azeos' Wilderness Melee attack Ranged attack

Caveling Hunter is an enemy in Azeos' Wilderness (level 8) with 870 health. Its attacks deal melee attack 99, ranged attack 142 damage. Main drops: Lush Moss, Ancient Feather, Ancient Gemstone.

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Caveling Hunter stats (health and level)

AreaAzeos' Wilderness
LevelLv.8
Health (HP)870
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Where Caveling Hunter spawns and how to find it

When the world is generatedPlaced on grass ground in Azeos' Wilderness with a 0.5% chance per tile. Roughly 5 per 1,000 tiles of that ground.
Spawn events (respawning)Spawns on Lush Moss (a spawning tile) during spawn events, which come round every 15–22 minutes, with a 30% chance per tile (needs at least 6 tiles of it, up to 1 per event).

How to find Caveling Hunter

  • Look where grass ground in Azeos' Wilderness covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
  • It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
  • Lay Lush Moss near your base to spawn it on purpose (spawning tile chances and layouts).
  • It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.

Scenes where Caveling Hunter is placed from the start

Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.

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Caveling Hunter attacks and damage

Attack typeDamage
Melee attack 99
Ranged attack 142

Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.

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Caveling Hunter drops (items you get for killing it)

ItemAmountChance
Lush MossLush Moss 1 3%
Ancient FeatherAncient Feather 1 2.3%
Ancient GemstoneAncient Gemstone 1 1.8%
Hunter HoodHunter Hood 1 1.2%
Hunter CloakHunter Cloak 1 1.2%
Flintlock MusketFlintlock Musket 1 1.2%
Caveling Hunter FigurineCaveling Hunter Figurine 1 0.47%

The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.

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Other enemies in Azeos' Wilderness

Back to the enemy list

Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.