Spawn tile calculator for mob farms (how many tiles per chunk?)
Choose the spawn tiles you want to place and the enemies you are after. The calculator works out how many tiles of each to place in one chunk (the 16×16 spawn area) so your target enemies spawn in balanced, equal numbers. Choose "2× wanted" or "3× wanted" to get them in that ratio instead.
All selected tiles are mixed into a single chunk for the calculation (the tool is for checking the ratio of spawns). It does not account for enemies that attack each other or how the trap is built, so we don't recommend building a farm that mixes everything as-is.
Guidelines when building a real farm
-
Put tiles whose enemies attack each other in separate farms
Keep tiles whose enemies fight each other, such as slimes and cavelings, out of the same farm.
-
Fungal Soil, Mossy Soil build with Galaxite Trap
The mushrooms that grow there have to be broken, so build a dedicated farm with Galaxite Traps.
-
Muddled Moss build with Drill and Radiation Crystal
The mushrooms that grow there have to be broken, and some enemies there destroy traps, so build a dedicated farm with drills and radiation crystals.
1Choose the spawn tiles to place (any number)
The 11 tiles selected by default are the ones that work in a battle-royale style farm (enemies fighting each other) in the current version (Ground Slime, Ground Poison Slime, Ground Slippery Slime, Ground Magma Slime, Chrysalis, Clay Moss, Lush Moss, Valley Moss, Crystal Crust, Mold Block, Ravine Coral).
2Choose your target enemies and the ratio you want (set unwanted ones to "Not wanted")
How it is calculated: each tile rolls for each enemy at that enemy's chance, and the result is the expected value capped by the per-event limit and the density limit. It assumes you clear the enemies from the previous event every time (none left over). Leftover enemies lower the chance (see "How it works" below). The split is chosen to "make the rarest enemy as common as possible": tiles are added one at a time to the floor of whichever enemy is currently lowest (compared after dividing by the wanted ratio).
How many spawn tiles should you place?
16×16
Tiles are counted per chunk
Chunks are fixed areas split at every multiple of 16 in world coordinates. Tiles that cross a chunk border are counted separately.
13 tiles
13 tiles is enough for common enemies
An enemy with a 30% chance spawns at most 1 per chunk per event. 9 tiles give 95%, and 13 tiles give 99%. Beyond that, building in another chunk gets you more.
0.5%
Use more tiles for rare enemies
Stone Moss: Caveling 30%, Caveling Shaman 1%, Caveling Brute 0.5% (per tile). Enemies like the Brute become more likely the more tiles you place.
15 min
Spawn interval and what blocks spawns
Spawn events happen about every 15 minutes (15-22 in practice). Nothing spawns within 6 tiles of a player, and blocks, furniture or torches on a tile stop it too (conveyor belts and spike traps are fine).
Use the calculator for the split
Pick tiles and target enemies in the calculator to see how many tiles of each to place per chunk so your targets spawn in balance.
What are spawn tiles? Floors that spawn enemies for farms
Spawn tiles are floors that can spawn enemies or resources (such as mushrooms) during each periodic spawn event. Place them on any ground and enemies start appearing there. They are used for mob farms (traps) that kill enemies for materials, and for leveling skills.
- If you stack two spawn tiles on the same tile, only the top one counts.
- Light level doesn't affect spawning. However, placing a torch on a tile stops spawns from that tile.
- Placing blocks, walls or furniture on a tile also stops spawns. Conveyor belts and spike traps are fine to place on top.
Mechanics from the Core Keeper Wiki (Fandom) pages "Spawning tiles", "Guides/Mob farming" (CC BY-SA 3.0), not confirmed in the game files.
Spawn tile types: enemies, chances and where to get them
For each spawn tile: the enemies and resources it spawns, and where to get the tile (biomes where it grows naturally, enemies that drop it, and scenes and dungeons where it is placed). The numbers are in the spawn chance tables.
Ground Slime
Spawns
Orange Slime30%
Red Slime1%
For rare enemies, place more tiles: Red Slime 12% with 13 tiles, 92% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Undergrounds
- Placed in
-
The Undergrounds: Glurch the Abominous Mass' Arena, Slime Territory, Slime Area, Glurch the Abominous Mass' DungeonMold area: Main Mold Temple, Mold Village
Ground Poison Slime
Spawns
Purple Slime30%
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- Azeos' Wilderness (on Grass Block ground, 0.5% per tile, grows in clusters)
- Placed in
-
Unknown biome: Caveling Barn, Nature Melody Room
Ground Slippery Slime
Spawns
Blue Slime30%
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- The Sunken Sea (on any ground, 1% per tile, grows in clusters)
- Placed in
-
Forlorn Metropolis: City SewersUnknown biome: Sea Melody Room
Ground Magma Slime
Spawns
Lava Slime30%
Lava Butterfly10%
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- Molten Quarry (Small Molten Quarry, Large Molten Quarry)
- Placed in
Chrysalis
Spawns
For rare enemies, place more tiles: Big Larva 12% with 13 tiles, 92% with 256; Cocoon 12% with 13 tiles, 92% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Clay Caves, Larva Hive (Small Larva Hive, Main Larva Hive)
- Placed in
-
The Clay Caves: Larva Territory, Medium Larva Territory, Abandoned Clay Mineshaft, Strolly Poly Camp, Small Larva HiveUnknown biome: The Hive Mother's Arena, Caveling Barn, Clay Settlement, Clay Melody Room, Main Larva Hive
Stone Moss
Spawns
Caveling30%
Caveling Shaman1%
Caveling Brute0.5%
For rare enemies, place more tiles: Caveling Shaman 12% with 13 tiles, 92% with 256; Caveling Brute 6% with 13 tiles, 72% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Forgotten Ruins (on Stone Block ground, 0.5% per tile, grows in clusters)
- Enemy drop
- Caveling Brute 3.9%, Caveling 3.7%, Caveling Shaman 3.3%
- Placed in
-
Unknown biome: Stone Melody Room
Clay Moss
Spawns
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- The Clay Caves (on Clay Block ground, 0.8% per tile, grows in clusters)
- Enemy drop
- Caveling Skirmisher 4.3%, Caveling Spearman 4.3%
- Placed in
-
Unknown biome: Clay Settlement
Lush Moss
Spawns
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- Azeos' Wilderness (on Grass Block ground, 0.5% per tile, grows in clusters)
- Enemy drop
- Caveling Gardener 4%, Caveling Hunter 3%
- Placed in
-
Mold area: Mold Grass Patch
Urban Moss
Spawns
Caveling Scholar30%
Core Sentry0.5%
For rare enemies, place more tiles: Core Sentry 6% with 13 tiles, 72% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- Forlorn Metropolis (Small Forlorn Metropolis, Large Forlorn Metropolis)
- Enemy drop
- Core Sentry 5%, Caveling Scholar 4.5%
- Placed in
-
Unknown biome: Sea Melody Room, Large Forlorn Metropolis
Valley Moss
Spawns
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- The Desert of Beginnings (on Desert Block ground, 0.1% per tile, grows in clusters)
- Placed in
-
Unknown biome: Desert Ruins Garden, Desert Ruins Plaza
Crystal Crust
Spawns
Mimite30%
Orbital Turret5%
For rare enemies, place more tiles: Orbital Turret 49% with 13 tiles, 100% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Shimmering Frontier (on Crystal Block ground, 0.2% per tile, grows in clusters)
- Placed in
Fungal Soil
Spawns
Mushroom20%
Shrooman10%
Shrooman Brute0.5%
For rare enemies, place more tiles: Shrooman Brute 6% with 13 tiles, 72% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Undergrounds (on Dirt Block ground, 2% per tile, grows in clusters)
- Enemy drop
- Shrooman 5.4%, Orange Slime 2.3%, Red Slime 2.2%
- Placed in
- Other
- You can dig it up with a hoe and place it elsewhere.
Mossy Soil
Spawns
Moorshroom20%
How many: every enemy here has a high chance, so about 13 tiles per chunk is enough. Build more in another chunk.
Where to get it
- Grows naturally
- Moss (an area inside The Forgotten Ruins)
- Placed in
Rust Pile
Spawns
Geobot Scourer1%
Geobot Miner0.2%
Geobot Patroller0.2%
For rare enemies, place more tiles: Geobot Scourer 12% with 13 tiles, 92% with 256; Geobot Miner 3% with 13 tiles, 40% with 256; Geobot Patroller 3% with 13 tiles, 40% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- Breaker's Reach (rocky ground, 2% per tile, grows in clusters)
- Placed in
-
Breaker's Reach: Excavation Doorway, Excavation Drill Approach, Excavation Storage, Excavation Town Square, Excavation Gauntlet, Excavation Figurine PuzzleUnknown biome: Excavation Hallway, Waypoint Room
Muddled Moss
Spawns
Glowing Mushroom20%
Void Larva4%
Void Caveling0.2%
Void Caveling Brute0.2%
Void Caveling Shaman0.2%
Void Larva Cocoon0.2%
For rare enemies, place more tiles: Void Larva 41% with 13 tiles, 100% with 256; Void Caveling 3% with 13 tiles, 40% with 256; Void Caveling Brute 3% with 13 tiles, 40% with 256; Void Caveling Shaman 3% with 13 tiles, 40% with 256; Void Larva Cocoon 3% with 13 tiles, 40% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- Breaker's Reach (void ground, 2% per tile, grows in clusters)
Breaker's Reach (void ground, 5% per tile, single tiles)
Mold Block
Spawns
Infected Caveling10%
Mold Tentacle0.5%
For rare enemies, place more tiles: Mold Tentacle 6% with 13 tiles, 72% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- Mold Dungeon (Small Mold Dungeon, Main Mold Dungeon)
Ravine Coral
Spawns
Wingling3%
For rare enemies, place more tiles: Wingling 33% with 13 tiles, 100% with 256 (chance per spawn event). Details
Where to get it
- Grows naturally
- The Undergrounds (on any ground, next to pits, 5% per tile, grows in clusters)
- Enemy drop
- Wingling 5.3%
Natural locations (ground and chance when the world is generated) and enemy drop chances are calculated from the game's config files (Conf folder Spawn/Initial and Loot, version 1.3.0.6). Drop chances are per enemy. "Placed in" (scenes and dungeons), and the area shown for tiles that do not grow naturally, are from the Core Keeper Wiki (Fandom) scene data and spawn tile pages (CC BY-SA 3.0).
Farming rare enemies: how to lay out spawn tiles for low-chance enemies
Unlike common enemies, enemies with a low chance per tile (under 10%) become more likely the more tiles you place. If you want a specific rare enemy or its drops, it is worth covering all 256 tiles of a chunk (16×16) with that tile.
- Within one chunk: more tiles means a higher chance per spawn event (table below).
- If you have room: only 1 spawns per chunk per event, so for the same number of tiles, splitting them across chunks gives more spawns. For example, 128 tiles in each of 2 chunks beats 256 tiles in one chunk (second column from the right).
- Enemies with a 0.2% chance (Geobots, Void Cavelings, etc.) only appear about 40% of the time per event even with 256 tiles. Plan on using several chunks.
| Enemy (tile, per tile) | 13 tiles | 64 tiles | 128 tiles | 256 tiles whole chunk |
128 tiles × 2 chunks | Notable drops (per kill) |
|---|---|---|---|---|---|---|
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Mechanical Part 18.1%, Relucite Ore 9.2%, Relucite Key 0.94% |
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Mechanical Part 41%, Flamethrower 2%, Relucite Key 0.65% |
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Black Charm Necklace 7.8%, Oblivion Fragment 65.3%, Void Club 7% |
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Black Charm Necklace 7.8%, Oblivion Fragment 65.3%, Void Club 7% |
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Black Charm Necklace 7.8%, Oblivion Fragment 65.3%, Void Club 7% |
|
|
2.6% | 12% | 22.6% | 40.1% | 0.45 | Oblivion Fragment 21.4% |
|
|
6.3% | 27.4% | 47.4% | 72.3% | 0.95 | Crystal Skull Shard 18.4%, Ancient Gemstone 9.5%, Mechanical Part 9.5% |
|
|
6.3% | 27.4% | 47.4% | 72.3% | 0.95 | Core Sentry Figurine 0.43%, Sentry Helm 0.11%, Octarine Ore 14.3% |
|
|
6.3% | 27.4% | 47.4% | 72.3% | 0.95 | Ancient Gemstone 10.3% |
|
|
6.3% | 27.4% | 47.4% | 72.3% | 0.95 | Mold Vein Necklace 0.68%, Mold Ring 0.68%, Vicious Ring 0.68% |
|
|
12.2% | 47.4% | 72.4% | 92.4% | 1.45 | Crown Summoning Idol 0.22%, Ancient Gemstone 1.1% |
|
|
12.2% | 47.4% | 72.4% | 92.4% | 1.45 | Shiny Larva Meat 0.5%, Grub Egg Necklace 0.08% |
|
|
12.2% | 47.4% | 72.4% | 92.4% | 1.45 | — |
|
|
12.2% | 47.4% | 72.4% | 92.4% | 1.45 | Shaman Skull 2%, Crystal Skull Shard 19.5%, Ancient Gemstone 4.9% |
|
|
12.2% | 47.4% | 72.4% | 92.4% | 1.45 | Mechanical Part 18.4% |
|
|
32.7% | 85.8% | 98% | 100% | 1.96 | Ancient Gemstone 5.3% |
|
|
41.2% | 92.7% | 99.5% | 100% | 1.99 | Black Charm Necklace 0.99%, Oblivion Fragment 9.9% |
|
|
48.7% | 96.2% | 99.9% | 100% | 2.00 | Arcane Monk Blindfold 2.4%, Arcane Monk Cloak 2.4%, Arcane Monk Leggings 2.4% |
The tile-count columns are the chance that at least one spawns in one chunk per spawn event. "128 tiles × 2 chunks" is the expected number spawned across both chunks per event. All values assume none of the same enemy is left over from earlier events. Drops show up to 3 items of Rare or higher, as the chance per kill.
How spawn tile chances work
At each spawn event, every spawn tile makes a "roll". Each enemy has its own chance, and each enemy is rolled separately.
- Spawn chunk (16×16): tiles are counted per 16×16 chunk, split at every multiple of 16 in world coordinates (coordinates 0-15 are the first chunk, 16-31 the second…). The corner of your room isn't necessarily a chunk corner.
- Chance per tile: each tile spawns the enemy at this chance.
- Minimum tiles: a chunk needs at least this many of the tile (with fewer, nothing spawns).
- Per-event limit: the most that can spawn in one chunk per event. Each enemy has its own limit.
- Density limit: the most of that enemy that can be in the chunk: "density value × number of tiles", rounded up. Enemies of the same type already there count toward it.
- Reduction from leftover enemies: if the same enemy is already present, the chance drops (chance × (1 − decay)number present). For most enemies each one present multiplies it by 0.2; Void Larvae by 0.3 and mushrooms by 0.9. Infected Cavelings and Mold Tentacles have no reduction.
- No-spawn zones: nothing spawns within 6 tiles of a player or within 12 tiles of the world center (0, 0).
- Interval: chunks are checked in turn, and one full cycle takes about 15 minutes (15-22 minutes in practice).
Chance, decay, limit and minimum-tile values are from the game's config files (Conf folder Spawn/Respawn, version 1.3.0.6). Chunk size, no-spawn zones and the interval are from the Core Keeper Wiki (Fandom) pages "Spawning tiles" and "Guides/Mob farming" (CC BY-SA 3.0); we could not confirm them in the game files.
Spawn chances by tile (spawn rate per enemy and items you get)
For each tile: the chance of each enemy, and the items you get from killing them (chance per tile). Open "Items from kills" to see the full list.
Ground Slime spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 1% | 1 | +0.05 per tile | 6 |
Items from kills (14) Slime 18%, Scrap Parts 3.6%, Heart Berry Seed 2.5% and more
Slime18%
Scrap Parts3.6%
Heart Berry Seed2.5%
Glow Tulip Seed2.5%
Bomb Pepper Seed2.5%
Fungal Soil0.72%
Copper Key0.36%
Ancient Gemstone0.36%
Crown Summoning Idol0.071%
Slime Figurine0.069%
Apprentice Hat0.02%
Apprentice Robe0.02%
Apprentice Pants0.02%
Red Slime Figurine0.0022%
Ground Poison Slime spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 |
Items from kills (11) Poison Slime 28%, Ancient Gemstone 0.47%, Scarlet Key 0.33% and more
Poison Slime28%
Ancient Gemstone0.47%
Scarlet Key0.33%
Corrupt Warden Mask0.23%
Corrupt Warden Tunic0.23%
Corrupt Warden Shorts0.23%
Remedaisy Necklace0.23%
Ivy's Ring0.23%
Noxious Meteor Staff0.23%
Purple Slime Figurine0.19%
Crown Summoning Idol0.069%
Ground Slippery Slime spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 |
Items from kills (9) Slippery Slime 28%, Ancient Gemstone 0.48%, Octarine Key 0.34% and more
Slippery Slime28%
Ancient Gemstone0.48%
Octarine Key0.34%
Blue Slime Figurine0.14%
Sorcerer Hood0.14%
Sorcerer Robe0.14%
Sorcerer Pants0.14%
Slime Helm0.096%
Crown Summoning Idol0.072%
Ground Magma Slime spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 10% | 1 | +0.08 per tile | 6 |
Items from kills (12) Magma Slime 14%, Ancient Gemstone 0.7%, Galaxite Key 0.35% and more
Magma Slime14%
Ancient Gemstone0.7%
Galaxite Key0.35%
Grim Hood0.28%
Grim Breastplate0.28%
Grim Legwear0.28%
Flame Ring0.28%
Melting Lava Wing0.19%
Lava Slime Figurine0.11%
Flame Necklace0.096%
Lava Butterfly Figurine0.077%
Crown Summoning Idol0.069%
Chrysalis spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 1% | 1 | +0.05 per tile | 6 | |
| 1% | 1 | +0.05 per tile | 6 |
Items from kills (24) Slime 7.3%, Fiber 2.7%, Larva Meat 2.6% and more
Slime7.3%
Fiber2.7%
Larva Meat2.6%
Bomb Pepper Seed1.9%
Heart Berry Seed1.8%
Grub Kapok Seed1.2%
Larva Figurine0.036%
Larva Ring0.036%
Hive Larva Figurine0.018%
Cocoon Figurine0.0099%
Caveling Skull0.0084%
Shiny Larva Meat0.005%
Tome of Breach0.005%
Corrosion Staff0.005%
Peasant Hat0.0042%
Chieftain Headdress0.0042%
Peasant Chest0.0042%
Chieftain Tunic0.0042%
Chieftain Shorts0.0042%
Tin Axe0.0017%
Big Larva Figurine0.0008%
Grub Egg Necklace0.0008%
Fang Necklace0.0008%
Big Hive Larva Figurine0.0004%
Stone Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 1% | 1 | +0.05 per tile | 6 | |
| 0.5% | 1 | +0.02 per tile | 6 |
Items from kills (38) Crystal Skull Shard 6.7%, Fiber 3.4%, Copper Ore 3.3% and more
Crystal Skull Shard6.7%
Fiber3.4%
Copper Ore3.3%
Scrap Parts3.2%
Iron Ore1.7%
Ancient Gemstone1.7%
Mechanical Part1.7%
Caveling Bread1.7%
Stone Moss1.2%
Caveling Hood0.65%
Tin Pickaxe0.48%
Caveling Chest0.34%
Caveling Pants0.34%
Iron Key0.32%
Hourglass Ring0.32%
Miner Backpack0.25%
Ear Plate0.17%
Garden Trowel0.16%
Wood0.13%
Tin Ore0.098%
Flintlock Musket0.081%
Caveling Figurine0.048%
Shaman Skull0.02%
Boundary Ring0.02%
Battle Axe0.019%
Stone Chestplate0.015%
Stone Pants0.015%
Minion Kindler0.015%
Soaring Headgear0.015%
Soaring Poncho0.015%
Soaring Pants0.015%
Fireball Staff0.015%
Tome of Ashes0.015%
Runestone Scepter0.015%
Brute Sign0.0098%
Ring of Rock0.0098%
Caveling Brute Figurine0.0049%
Caveling Shaman Figurine0.0039%
Clay Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 30% | 1 | +0.15 per tile | 6 |
Items from kills (20) Larva Meat 14%, Fiber 14%, Grub Kapok Seed 5.2% and more
Larva Meat14%
Fiber14%
Grub Kapok Seed5.2%
Clay Moss2.6%
Heart Berry Seed2.6%
Bomb Pepper Seed1.7%
Skirmisher Cap0.87%
Skirmisher Harness0.87%
Peasant Hat0.86%
Peasant Chest0.86%
Hunting Spear0.86%
Chieftain Headdress0.69%
Chieftain Tunic0.69%
Chieftain Shorts0.69%
Tin Axe0.52%
Skull Effigy0.21%
Grub Egg Necklace0.17%
Azure Ring0.17%
Caveling Skirmisher Figurine0.11%
Caveling Spearman Figurine0.1%
Lush Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 30% | 1 | +0.15 per tile | 6 |
Items from kills (20) Lush Moss 2.1%, Heart Berry Seed 2%, Glow Tulip Seed 2% and more
Lush Moss2.1%
Heart Berry Seed2%
Glow Tulip Seed2%
Bomb Pepper Seed2%
Carrock Seed2%
Puffungi Seed2%
Grub Kapok Seed2%
Bloat Oat Seed2%
Root Seed1.2%
Ancient Feather1.1%
Ancient Gemstone0.53%
Hardened Sap0.47%
Farmer's Hat0.36%
Hunter Hood0.36%
Hunter Cloak0.36%
Flintlock Musket0.36%
Caveling Gardener Figurine0.24%
Caveling Hunter Figurine0.14%
Dry Butterfly0.096%
Petal Ring0.024%
Urban Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 0.5% | 1 | +0.02 per tile | 6 |
Items from kills (25) Octarine Ore 3.9%, Coral Wood 3.9%, Scarlet Ore 2% and more
Octarine Ore3.9%
Coral Wood3.9%
Scarlet Ore2%
Ancient Gemstone2%
Mechanical Part2%
Caveling Bread1.9%
Urban Moss1.4%
Sorcerer Hood0.58%
Sorcerer Robe0.58%
Sorcerer Pants0.58%
Scholar's Hood0.58%
Scholar's Cloak0.58%
Scholar's Staff0.58%
Bent Fork0.19%
Caveling Cup0.19%
Caveling Scholar Figurine0.16%
Septum Ring0.16%
Oracle Card "Inspiration"0.096%
Magnet0.0043%
Mechanical Arm0.0036%
Processor Chip0.0036%
Sentry Shield0.0036%
Ancient Guardian Ring0.0036%
Core Sentry Figurine0.0022%
Sentry Helm0.00055%
Valley Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 |
Items from kills (7) Ancient Gemstone 0.56%, Concealed Blade 0.28%, Assassin Hood 0.28% and more
Ancient Gemstone0.56%
Concealed Blade0.28%
Assassin Hood0.28%
Assassin Cloak0.28%
Throwing Daggers0.28%
Caveling Assassin Figurine0.17%
Zealot's Scimitar0.14%
Crystal Crust spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 30% | 1 | +0.15 per tile | 6 | |
| 5% | 1 | +0.05 per tile | 6 |
Items from kills (16) Ancient Gemstone 5.2%, Solarite Ore 4.5%, Sunrice Seed 3% and more
Ancient Gemstone5.2%
Solarite Ore4.5%
Sunrice Seed3%
Lunacorn Seed3%
Mechanical Part1.4%
Scrap Parts0.97%
Jungle Emerald0.89%
Ocean Sapphire0.89%
Desert Ruby0.89%
Mimite Figurine0.3%
Crystal Shard Club0.3%
Arcane Monk Blindfold0.12%
Arcane Monk Cloak0.12%
Arcane Monk Leggings0.12%
Orbital Turret Figurine0.049%
Obliteration Ray0.005%
Fungal Soil spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 20% | 2 | +0.6 per tile | 4 | |
| 10% | 1 | +0.08 per tile | 6 | |
| 0.5% | 1 | +0.02 per tile | 6 |
Items from kills (14) Mushroom 25%, Scrap Parts 1.1%, Heart Berry Seed 1.1% and more
Mushroom25%
Scrap Parts1.1%
Heart Berry Seed1.1%
Glow Tulip Seed1.1%
Bomb Pepper Seed1.1%
Fungal Soil0.54%
Stoneskin Potion0.23%
Ancient Gemstone0.16%
Shrooman Cap0.16%
Witch Doctor Hat0.12%
Witch Doctor Vest0.12%
Witch Doctor Jeans0.12%
Shrooman Figurine0.032%
Shrooman Brute Figurine0.024%
Mossy Soil spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 20% | 2 | +0.6 per tile | 4 |
Items from kills (1) Moorshroom 20%
Moorshroom20%
Rust Pile spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 1% | 1 | +0.1 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 |
Items from kills (16) Corrupted Alloy 0.51%, Mechanical Part 0.3%, Fire Grenade 0.049% and more
Corrupted Alloy0.51%
Mechanical Part0.3%
Fire Grenade0.049%
Remote Explosive Pack0.027%
Oil Grenade0.027%
Relucite Ore0.018%
Siren Lamp0.0065%
Geobot Leg0.0065%
Inventor Goggles0.0051%
Inventor Apron0.0051%
Inventor Leggings0.0051%
Flamethrower0.0039%
Relucite Key0.0032%
Geobot Scourer Figurine0.0009%
Geobot Miner Figurine0.00034%
Geobot Patroller Figurine0.0002%
Muddled Moss spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 20% | 2 | +0.6 per tile | 4 | |
| 4% | 1 | +0.1 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 | |
| 0.2% | 1 | +0.05 per tile | 6 |
Items from kills (11) Glowing Mushroom 20%, Corrupted Alloy 1.3%, Oblivion Fragment 0.83% and more
Glowing Mushroom20%
Corrupted Alloy1.3%
Oblivion Fragment0.83%
Oil Grenade0.2%
Black Charm Necklace0.086%
Void Club0.042%
Void Larva Figurine0.004%
Void Caveling Figurine0.0028%
Void Caveling Shaman Figurine0.0028%
Void Caveling Brute Figurine0.0026%
Void Larva Cocoon Figurine0.00008%
Mold Block spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 10% | 4 | +0.2 per tile | 4 | |
| 0.5% | 1 | +0.05 per tile | 6 |
Items from kills (13) Scrap Parts 0.86%, Ancient Coin 0.5%, Fungal Bone 0.25% and more
Scrap Parts0.86%
Ancient Coin0.5%
Fungal Bone0.25%
Puffungi Seed0.25%
Vicious Ring0.22%
Fuzzy Egg0.17%
Blowpipe0.05%
Tome of the Dead0.05%
Plague Mask0.043%
Mold Vein Necklace0.025%
Mold Ring0.025%
Infected Caveling Figurine0.011%
Mold Tentacle Figurine0.0034%
Ravine Coral spawn chances
| Spawns | Chance per tile | Per-event limit | Max in chunk | Min. tiles |
|---|---|---|---|---|
| 3% | 1 | +0.15 per tile | 6 |
Items from kills (12) Mushroom 1.4%, Fiber 0.79%, Ancient Gemstone 0.16% and more
Mushroom1.4%
Fiber0.79%
Ancient Gemstone0.16%
Ravine Coral0.16%
Tome of the Dark0.16%
Tin Ore0.063%
Wingling Figurine0.063%
Warrior Helmet0.047%
Warrior Chestplate0.047%
Warrior Greaves0.047%
Iron Ore0.032%
Copper Ore0.016%
The chance in "Items from kills" is the chance of getting that item per tile per spawn event (= chance that enemy spawns from one tile × chance it drops at least one when killed, summed over the enemies from this tile). For mushrooms and similar, it is the amount you harvest. Per-event limits and the reduction from leftover enemies are not included. Hover over a name to see which enemies drop it.
How many spawn tiles are most efficient? (one 16×16 chunk)
The expected number spawned per spawn event when you place n tiles (each tile rolls, capped at the per-event limit). For enemies capped at 1, this equals the chance of at least one spawning.
How many
Ground Slime to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 5.9% | 8.6% | 14.9% | 27.5% | 47.4% | 72.4% | 92.4% | Not reached even at 256 |
How many
Ground Poison Slime to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles |
How many
Ground Slippery Slime to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles |
How many
Ground Magma Slime to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 46.9% | 61.3% | 81.5% | 96.6% | 99.9% | 100% | 100% | 29 tiles |
How many
Chrysalis to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 5.9% | 8.6% | 14.9% | 27.5% | 47.4% | 72.4% | 92.4% | Not reached even at 256 | |
| 5.9% | 8.6% | 14.9% | 27.5% | 47.4% | 72.4% | 92.4% | Not reached even at 256 |
How many
Stone Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 5.9% | 8.6% | 14.9% | 27.5% | 47.4% | 72.4% | 92.4% | Not reached even at 256 | |
| 3% | 4.4% | 7.7% | 14.8% | 27.4% | 47.4% | 72.3% | Not reached even at 256 |
How many
Clay Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles |
How many
Lush Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles |
How many
Urban Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 3% | 4.4% | 7.7% | 14.8% | 27.4% | 47.4% | 72.3% | Not reached even at 256 |
How many
Valley Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles |
How many
Crystal Crust to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 88.2% | 96% | 99.7% | 100% | 100% | 100% | 100% | 9 tiles | |
| 26.5% | 37% | 56% | 80.6% | 96.2% | 99.9% | 100% | 59 tiles |
How many
Fungal Soil to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 1.08 | 1.43 | 1.83 | 1.99 | 2.00 | 2.00 | 2.00 | 19 tiles | |
| 46.9% | 61.3% | 81.5% | 96.6% | 99.9% | 100% | 100% | 29 tiles | |
| 3% | 4.4% | 7.7% | 14.8% | 27.4% | 47.4% | 72.3% | Not reached even at 256 |
How many
Mossy Soil to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 1.08 | 1.43 | 1.83 | 1.99 | 2.00 | 2.00 | 2.00 | 19 tiles |
How many
Rust Pile to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 5.9% | 8.6% | 14.9% | 27.5% | 47.4% | 72.4% | 92.4% | Not reached even at 256 | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 |
How many
Muddled Moss to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 1.08 | 1.43 | 1.83 | 1.99 | 2.00 | 2.00 | 2.00 | 19 tiles | |
| 21.7% | 30.7% | 48% | 72.9% | 92.7% | 99.5% | 100% | 74 tiles | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 | |
| 1.2% | 1.8% | 3.2% | 6.2% | 12% | 22.6% | 40.1% | Not reached even at 256 |
How many
Mold Block to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 0.58 | 0.84 | 1.58 | 2.84 | 3.84 | 4.00 | 4.00 | 61 tiles | |
| 3% | 4.4% | 7.7% | 14.8% | 27.4% | 47.4% | 72.3% | Not reached even at 256 |
How many
Ravine Coral to place
| Spawns | 6 tiles | 9 tiles | 16 tiles | 32 tiles | 64 tiles | 128 tiles | 256 tiles | Tiles to reach ~limit (95%) |
|---|---|---|---|---|---|---|---|---|
| 16.7% | 24% | 38.6% | 62.3% | 85.8% | 98% | 100% | 99 tiles |
Summary: efficient spawn tile layouts for farms
- For common enemies (30% chance, limit 1): about 9 tiles gets spawns per chunk close to the limit (about 96%). Rather than one big area, place small patches in separate chunks to get more spawns.
- For low-chance enemies (Brutes, Shamans, etc.): their chance is 0.5-1%, so more tiles means more spawns. Even with 256 tiles the chance per event is only a few tenths up to about 70% (table above).
- Mushrooms (limit 2, 20% chance): a few tiles (4 or more) reach close to the limit of 2 per event.
- For any enemy: below the minimum tile count (usually 6), nothing spawns at all.
Each enemy is rolled separately, assuming none are left over from earlier events. Each leftover enemy lowers the chance (×0.2 for most enemies).
Tips for building a mob farm
- Decide your target enemy or resource: pick its spawn tile from the list. Check what the enemy drops (on its enemy page) first.
- Think in 16×16 chunks: minimum tiles are counted per chunk. If you split a 6-tile patch 3 and 3 across a chunk border, neither chunk has enough.
- Meet the minimum in every chunk: for a 30% enemy, 6 tiles give about 88% chance of at least one, and 13 tiles give over 99%. One full row (16 tiles) gives about 99.7%.
- Wait more than 6 tiles away from the tiles: too close and nothing spawns. But stay near the farm so its chunk doesn't stop being active.
- Keep a path clear for collecting: build one small chunk first, check it works, then copy the layout to other chunks.
More spawns, or rare enemies?
- More common enemies: once one chunk reaches its per-event limit, build the same tiles in another chunk. Adding tiles to the same chunk doesn't raise the limit. For example, 256 tiles of a 30% enemy in one chunk still gives at most 1 per event, but 16 tiles in each of 16 chunks gives 16 chances.
- Rare enemies: add more of that tile. For example, the Caveling Brute has about a 6.3% chance with 13 tiles of Stone Moss, but about 72% with 256 tiles.
- Many kinds of enemies: mix different tiles in one chunk and meet each one's minimum. For example, 13 tiles each of Chrysalis, Clay Moss, Ground Slime, Ground Poison Slime (52 in total) leaves 204 tiles for paths and traps. Enemies won't necessarily kill each other, so build a way to contain them first.
- Mushrooms (Mushroom, Glowing Mushroom, Moorshroom): harvest them regularly. If you don't, new ones become less likely to grow.
Clear leftover enemies (they lower the spawn chance)
Leftover enemies of the same type lower the next spawn chance and fill up the density limit. Kill them with spike traps or carry them to a collection point with conveyor belts so none are left. Expanding the tiles won't increase spawns if collection stops.
Mechanics from the Core Keeper Wiki (Fandom) page "Guides/Mob farming" (CC BY-SA 3.0), for chunk borders, the 6-tile no-spawn range and what blocks spawns (not confirmed in the game files); tile counts and chances are from the game files.
Spawn tiles and mob farms: FAQ
Q. Why don't enemies spawn in my mob farm?
Check the following: does the same 16×16 chunk have the minimum tile count (usually 6)? Are there torches, blocks or furniture on the tiles? Is a player within 6 tiles? Are enemies of the same type left over from before? Spawn events are 15-22 minutes apart, so wait one full cycle before deciding (see the no-spawn checklist).
Q. How many spawn tiles should I place?
For common enemies (30% chance), 13 tiles per chunk gives 99%. To get more, build the same thing in other chunks. For rare enemies, place more of that tile. The calculator works out tile counts that spawn your chosen enemies in balance.
Q. Can I mix different spawn tiles in one chunk?
Yes. Each enemy has its own limit, so as long as each tile meets its minimum, enemies spawn from all of them.
Q. Does lighting the area stop spawns?
Light level doesn't matter. However, a torch placed on a tile stops spawns from that tile. Put lights off the tiles.
Q. Can I put spike traps or conveyor belts on spawn tiles?
Yes. These two don't block spawns when placed on top.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.