Necklaces Uncommon
Fang Necklace牙のネックレス
A status symbol among tribal cavelings. You can sense blood lust from the loose tooth.
In-game description
Fang Necklace stats and effects
| Level | Lv.5 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Fang Necklace? Features and uses
Fang Necklace is an uncommon item in Core Keeper (Necklaces). Its base level is 5, and it gives +3% critical hit chance and more. It can be obtained from The Hive Mother, Copper Chest, Big Larva.
Fang Necklace key points (from the game data)
- Upgrading to level 20 raises its effects: +3% critical hit chance → +8%, +2 health on melee hit → +9.
- Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
- Best source: The Hive Mother — 23.4% chance per kill.
- Sells to merchants for 9 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Fang Necklace (Salvage and Repair Station)
Fang Necklace can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Fang Necklace (Boss drop, Enemy drop, Chests & pedestals)
Boss drop (1) Enemy drop (1) Chests & pedestals (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| The Hive Mother | Boss drop | The Clay Caves | 1 | 23.4%12% from the guaranteed group, 2.7% per regular roll |
| Big Larva | Enemy drop | The Clay Caves | 1 | 0.08% |
| Copper Chest | Chests & pedestals | The Undergrounds | 1 | 7.8%7% from the guaranteed group, 0.24% per regular roll |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Fang Necklace
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.8% chance per container)Where: Dirt Melody Room, Dirt Melody Room
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.