Rings Uncommon

Lucky Ring運のリング

A cheaply made ring from a vending machine. If you believe hard enough you may feel more lucky.

In-game description
Advertisement

Lucky Ring stats and effects

Level Lv.12 (up to Lv.20 when upgraded)
Effects when equipped
  • +7% chance to gain an additional ore from walls containing oresLv.20: +11% chance to gain an additional ore from walls containing ores
  • +7% chance to get a valuable or other non-fish item on the hook when fishingLv.20: +10% chance to get a valuable or other non-fish item on the hook when fishing

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Lucky Ring? Features and uses

Lucky Ring is an uncommon item in Core Keeper (Rings). Its base level is 12, and it gives +7% chance to gain an additional ore from walls containing ores and more.

Lucky Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +7% chance to gain an additional ore from walls containing ores → +11%, +7% chance to get a valuable or other non-fish item on the hook when fishing → +10%.
  • Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
  • Sells to merchants for 57 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Advertisement

What you get from salvaging Lucky Ring (Salvage and Repair Station)

Lucky Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Lucky Ring