Rings Uncommon

Glow Tulip Ring発光チューリップリング

A luminous ring that holds the essence of glow tulips.

In-game description
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Glow Tulip Ring stats and effects

Level Lv.5 (up to Lv.20 when upgraded)
Effects when equipped
  • +3 blue glowLv.20: +8 blue glow
  • +0.9 mana every secLv.20: +3.7 mana every sec

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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Glow Tulip Ring? Features and uses

Glow Tulip Ring is an uncommon item in Core Keeper (Rings). Its base level is 5, and it gives +3 blue glow and more. It is crafted at the Jewelry Workbench from Glow Tulip ×10, Iron Bar ×10.

Glow Tulip Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +3 blue glow → +8, +0.9 mana every sec → +3.7.
  • Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
  • Sells to merchants for 128 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Glow Tulip Ring (materials)

Crafted at Jewelry WorkbenchJewelry Workbench What each crafting station makes →

MaterialAmountHow to get the material
Glow TulipGlow Tulip × 10 Farming
Iron BarIron Bar × 10 CraftingChest
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What you get from salvaging Glow Tulip Ring (Salvage and Repair Station)

Glow Tulip Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.