Necklaces Uncommon

Singed Necklace焼け焦げたネックレス

It is hard to tell how many explosive episodes this soot covered necklace has endured.

In-game description
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Singed Necklace stats and effects

Level Lv.5 (up to Lv.20 when upgraded)
Effects when equipped
  • +5% explosion damageLv.20: +18% explosion damage
  • +12.5% armorLv.20: +48.7% armor
Set bonus

Singed Ring, Singed Necklace

  • 2 pieces: +15% chance for explosives to drop their components

Singed Set guide (stats, recipes, upgrade costs, rating) · List of armor sets

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Singed Necklace? Features and uses

Singed Necklace is an uncommon item in Core Keeper (Necklaces). Its base level is 5, and it gives +5% explosion damage and more. It can be obtained from Hive Dungeon, Clay Pot, Copper Chest.

Singed Necklace key points (from the game data)

  • Upgrading to level 20 raises its effects: +5% explosion damage → +18%, +12.5% armor → +48.7%.
  • Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
  • Part of a 2-piece set. Wearing 2 pieces gives "+15% chance for explosives to drop their components".
  • Best source: Hive Dungeon — 7.3% chance per roll.
  • Sells to merchants for 7 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Singed Necklace (Salvage and Repair Station)

Singed Necklace can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Singed Necklace (Chests & pedestals, Breakable objects)

Chests & pedestals (2) Breakable objects (1)

SourceTypeBiomeAmountChance
Larva Hive Chest Chests & pedestals The Clay Caves 1 7.3%
Copper Chest Chests & pedestals The Undergrounds 1 0.34%
Clay Pot Breakable objects — 1 2.9%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Singed Necklace

  • Can come from the Larva Hive Chest found inside a scene (building, ruin, camp and so on) (7.3% chance per container)Where: Clay Melody Room
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (0.34% chance per container)Where: Dirt Melody Room, Dirt Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.