Off-hand Common
Spicy Lureスパイシーなルアー
A well-seasoned type of lure that attracts fish and other things more quickly.
In-game description
Spicy Lure stats and effects
| Level | Lv.4 (cannot be upgraded at the Upgrade Station) |
|---|---|
| Effects when equipped |
|
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Spicy Lure? Features and uses
Spicy Lure is a common item in Core Keeper (Off-hand). Its base level is 4, and it gives Fish (and other things) bite 9% faster. It is crafted at the Fishing Workbench from Bomb Pepper ×1, Blackbug ×1. It is an ingredient in 1 recipe.
Spicy Lure key points (from the game data)
- Cannot be upgraded at the Upgrade Forge.
- Sells to merchants for 2 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What is Spicy Lure used to make? Craftable items and their uses
Items you can make with Spicy Lure, with how to craft them, the other materials needed and what the result is for.
- How to craft
- Crafted at Ancient Hologram Pod
- Materials
- Purple Lure ×1, Spicy Lure ×20, Sweet Lure ×20, Glowing Lure ×20, Octarine Bar ×20, Ancient Gemstone ×10
- What it is
- Off-hand. "A masterwork lure made from edible and magical parts, meant to attract the one big catch that lingers in deep waters."
How to craft Spicy Lure (materials)
Crafted at
Fishing Workbench What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 1 | Farming | |
| × 1 |
Crafting time: 1 s
What you get from salvaging Spicy Lure (Salvage and Repair Station)
Spicy Lure can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Spicy Lure
- Placed in or on the Seashell Chest found inside a scene (building, ruin, camp and so on), 5 at a time (guaranteed)Where: Fishing Islets [The Sunken Sea] (1 per world)
- Placed in or on the Seashell Chest found inside a scene (building, ruin, camp and so on), 10 at a time (guaranteed)Where: Sea Harbor Town [The Sunken Sea] (1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.
How to get Spicy Lure (salvaging): 1 items give it
Salvaging any of these items at the Salvage and Repair Station gives Spicy Lure (gear is listed from the lowest level). Salvaging gear or tools you no longer need returns part of their materials.
Amounts are calculated from the game data (materials, durability and level in the 1.3.0.6 prefabs) the same way the game's salvaging works; the range is from 0 to full durability. All items that can be salvaged are listed in salvaging.