Necklaces Rare

Gold Crystal Necklace金結晶ネックレス

A shiny trinket combining the most valuable of materials.

In-game description
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Gold Crystal Necklace stats and effects

Level Lv.8 (up to Lv.20 when upgraded)
Effects when equipped
  • +8% magic damageLv.20: +18.2% magic damage
  • +8.3% minion damageLv.20: +19% minion damage

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Gold Crystal Necklace? Features and uses

Gold Crystal Necklace is a rare item in Core Keeper (Necklaces). Its base level is 8, and it gives +8% magic damage and more. It is crafted at the Jewelry Workbench from Gold Bar ×10, Ancient Gemstone ×1. It can be obtained from Iron Chest.

Gold Crystal Necklace key points (from the game data)

  • Upgrading to level 20 raises its effects: +8% magic damage → +18.2%, +8.3% minion damage → +19%.
  • Upgrading from level 8 to 20 costs 4,242 Ancient Coins plus bars.
  • Best source: Iron Chest — 7.5% chance per roll.
  • Sells to merchants for 113 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Gold Crystal Necklace (materials)

Crafted at Jewelry WorkbenchJewelry Workbench What each crafting station makes →

MaterialAmountHow to get the material
Gold BarGold Bar × 10 CraftingBossChestDigging
Ancient GemstoneAncient Gemstone × 1 FishingBossEnemyChestBreakable

Crafting time: 1 s

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What you get from salvaging Gold Crystal Necklace (Salvage and Repair Station)

Gold Crystal Necklace can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Gold Crystal Necklace (Chests & pedestals)

Chests & pedestals (1)

SourceTypeBiomeAmountChance
Iron Chest Chests & pedestals The Clay Caves, The Forgotten Ruins 1 7.5%6.7% from the guaranteed group, 0.25% per regular roll

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Gold Crystal Necklace

  • Can come from the Iron Chest found inside a scene (building, ruin, camp and so on) (7.5% chance per container)Where: Clay Caves Ranged Puzzle [The Clay Caves], Forgotten Ruins Rail Puzzle [The Forgotten Ruins]
  • Placed in or on the Stone Pedestal found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Chipped Blade Temple [Azeos' Wilderness] (1 per world)
  • Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Stone Melody Room
  • Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Large Maze [The Forgotten Ruins] (1 per world)
  • Can come from the Copper Chest found inside a scene (building, ruin, camp and so on) (7.5% chance per container)Where: Clay Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.