Off-hand Rare
Golden Jellyfish金色のクラゲ
This rare jellyfish seems to do well without water and apparently it likes your company.
In-game description
Golden Jellyfish stats and effects
| Level | Lv.12 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Golden Jellyfish? Features and uses
Golden Jellyfish is a rare item in Core Keeper (Off-hand). Its base level is 12, and it gives +1.9 health every sec. It can be obtained from Sea Biome Chest, Octarine Chest, Fishing in The Sunken Sea (non-fish catches).
Golden Jellyfish key points (from the game data)
- Upgrading to level 20 raises its effects: +1.9 health every sec → +3.5.
- Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
- Best source: Sea Biome Chest — 9.9% chance per roll.
- Sells to merchants for 116 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Golden Jellyfish (Salvage and Repair Station)
Golden Jellyfish can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Golden Jellyfish (Fishing, Chests & pedestals)
Fishing (1) Chests & pedestals (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Fishing in The Sunken Sea (non-fish catches) | Fishing | The Sunken Sea | 1 | 2.5% |
| Seashell Chest | Chests & pedestals | The Sunken Sea | 1 | 9.9% |
| Octarine Chest | Chests & pedestals | — | 1 | 4.8%3.9% from the guaranteed group, 0.24% per regular roll |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Golden Jellyfish
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
- Placed in or on the Seashell Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Sea Melody Room
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (9.9% chance per container)Where: Fishing Deck [The Sunken Sea], Fishing Island [The Sunken Sea], Sea Camp Island, Sea Camp Island, Sea Camp Island, Sea Camp Island and 3 more
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.