Necklaces Epic
Black Charm Necklace黒のチャームネックレス
A perfectly black trinket that absorbs any light cast upon it.
In-game description
Black Charm Necklace stats and effects
| Level | Lv.19 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Black Charm Necklace? Features and uses
Black Charm Necklace is an epic item in Core Keeper (Necklaces). Its base level is 19, and it gives +32 armor and more. It can be obtained from Void Caveling Brute, Void Caveling Shaman, Void Caveling and 1 other sources.
Black Charm Necklace key points (from the game data)
- Upgrading to level 20 raises its effects: +32 armor → +34.
- Upgrading from level 19 to 20 costs 540 Ancient Coins plus bars.
- Best source: Void Caveling Brute — 7.8% chance per kill.
- Sells to merchants for 161 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Black Charm Necklace (Salvage and Repair Station)
Black Charm Necklace can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Black Charm Necklace (Enemy drop)
Enemy drop (4)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Void Caveling Brute | Enemy drop | Breaker's Reach | 1 | 7.8% |
| Void Caveling Shaman | Enemy drop | Breaker's Reach | 1 | 7.8% |
| Void Caveling | Enemy drop | Breaker's Reach | 1 | 7.8% |
| Void Larva | Enemy drop | Breaker's Reach | 1 | 0.99% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.