Rings Uncommon
Flame Ring炎のリング
This strange ring produces a flame that affects anything but its wearer.
In-game description
Flame Ring stats and effects
| Level | Lv.14 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Set bonus | Flame Necklace, Flame Ring
Flame Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Flame Ring? Features and uses
Flame Ring is an uncommon item in Core Keeper (Rings). Its base level is 14, and it gives +5% dodge chance and more. It can be obtained from Digging spot (the lava area), Lava Slime, Large Lava Wooden (breakable object) and 1 other sources.
Flame Ring key points (from the game data)
- Upgrading to level 20 raises its effects: +5% dodge chance → +7%, +27 burn damage applied on hit → +37.
- Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
- Part of a 2-piece set. Wearing 2 pieces gives "+27% critical hit damage against burning targets".
- Best source: Digging spot (the lava area) — 4.7% chance per roll.
- Sells to merchants for 64 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Flame Ring (Salvage and Repair Station)
Flame Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Flame Ring (Enemy drop, Digging up the ground, Breakable objects)
Enemy drop (1) Digging up the ground (1) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Lava Slime | Enemy drop | Lava area | 1 | 0.93% |
| Digging spot (the lava area) | Digging up the ground | Lava area | 1 | 4.7% |
| Large Charred Crate | Breakable objects | Lava area | 1 | 0.69% |
| Charred Crate | Breakable objects | Lava area | 1 | 0.41% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.