Necklaces Epic

Bomb Necklace爆弾のネックレス

A necklace made from a fuse tied to a tiny bomb. Hold on to your head if it sizzles right next to your ear.

In-game description
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Bomb Necklace stats and effects

Level Lv.9 (up to Lv.20 when upgraded)
Effects when equipped
  • +13% explosion radiusLv.20: +23% explosion radius
  • +9% chance to not consume explosive items on useLv.20: +20% chance to not consume explosive items on use

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Bomb Necklace? Features and uses

Bomb Necklace is an epic item in Core Keeper (Necklaces). Its base level is 9, and it gives +13% explosion radius and more. It can be obtained from Malugaz the Corrupted, Iron Chest, Ancient Crate.

Bomb Necklace key points (from the game data)

  • Upgrading to level 20 raises its effects: +13% explosion radius → +23%, +9% chance to not consume explosive items on use → +20%.
  • Upgrading from level 9 to 20 costs 4,059 Ancient Coins plus bars.
  • Best source: Malugaz the Corrupted — 16.7% chance per kill.
  • Sells to merchants for 12 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Bomb Necklace (Salvage and Repair Station)

Bomb Necklace can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Bomb Necklace (Boss drop, Chests & pedestals, Breakable objects)

Boss drop (1) Chests & pedestals (1) Breakable objects (1)

SourceTypeBiomeAmountChance
Malugaz the Corrupted Boss drop The Forgotten Ruins 1 16.7%8.5% from the guaranteed group, 1.9% per regular roll
Iron Chest Chests & pedestals The Clay Caves, The Forgotten Ruins 1 3.8%3.3% from the guaranteed group, 0.12% per regular roll
Ancient Crate Breakable objects The Forgotten Ruins 1 2.1%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Bomb Necklace

  • Can come from the Iron Chest found inside a scene (building, ruin, camp and so on) (3.8% chance per container)Where: Clay Caves Ranged Puzzle [The Clay Caves], Forgotten Ruins Rail Puzzle [The Forgotten Ruins]
  • Can come from the Copper Chest found inside a scene (building, ruin, camp and so on) (3.8% chance per container)Where: Clay Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.