Rings Rare
Clot Ring血ぺいリング
A blood-red ring that latches onto your finger.
In-game description
Clot Ring stats and effects
| Level | Lv.6 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Clot Ring? Features and uses
Clot Ring is a rare item in Core Keeper (Rings). Its base level is 6, and it gives +3 health on melee hit. It can be obtained from The Hive Mother, Larva Hive (breakable object).
Clot Ring key points (from the game data)
- Upgrading to level 20 raises its effects: +3 health on melee hit → +10.
- Upgrading from level 6 to 20 costs 4,531 Ancient Coins plus bars.
- Best source: The Hive Mother — 24.6% chance per kill.
- Sells to merchants for 10 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Clot Ring (Salvage and Repair Station)
Clot Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Clot Ring (Boss drop, Breakable objects)
Boss drop (1) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| The Hive Mother | Boss drop | The Clay Caves | 1 | 24.6% |
| Hive Growth | Breakable objects | Larva Hive | 1 | 1.7% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.