Rings Uncommon

Infested Ring群生のリング

A wretched ring covered in bulbous growths. It faintly pulses around your finger, as if about to burst.

In-game description
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Infested Ring stats and effects

Level Lv.10 (up to Lv.20 when upgraded)
Effects when equipped
  • +10% explosion damageLv.20: +21% explosion damage
  • +5% dodge chanceLv.20: +8% dodge chance

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Infested Ring? Features and uses

Infested Ring is an uncommon item in Core Keeper (Rings). Its base level is 10, and it gives +10% explosion damage and more. It can be obtained from Mold Dungeon Chest, Large Mold (breakable object), Mold (breakable object).

Infested Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +10% explosion damage → +21%, +5% dodge chance → +8%.
  • Upgrading from level 10 to 20 costs 3,848 Ancient Coins plus bars.
  • Best source: Mold Dungeon Chest — 21.7% chance per roll.
  • Sells to merchants for 52 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Infested Ring (Salvage and Repair Station)

Infested Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Infested Ring (Chests & pedestals, Breakable objects)

Chests & pedestals (1) Breakable objects (2)

SourceTypeBiomeAmountChance
Mold Covered Chest Chests & pedestals Mold Dungeon, Azeos' Wilderness 1 21.7%
Large Mold Vessel Breakable objects Mold Dungeon 1 2.8%
Mold Vessel Breakable objects Mold Dungeon 1 0.18%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Infested Ring

  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Mold Oasis [Azeos' Wilderness] (1 per world)
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Wilderness Dynamo Puzzle [Azeos' Wilderness] (0–1 per world)
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.