Lanterns Common
Lanternランタン
A small, useful light that leaves your hands free.
In-game description
Lantern stats and effects
| Level | Lv.6 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Lantern? Features and uses
Lantern is a common item in Core Keeper (Lanterns). Its base level is 6, and it gives +4 glow and more. It can be obtained from World Chest, Hive Dungeon, Larva Hive (breakable object).
Lantern key points (from the game data)
- Upgrading to level 20 raises its effects: +4 glow → +8, +9 max health → +29.
- Upgrading from level 6 to 20 costs 4,531 Ancient Coins plus bars.
- Best source: World Chest — 11.5% chance per roll.
- Sells to merchants for 35 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Lantern (Salvage and Repair Station)
Lantern can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Lantern (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Chest | Chests & pedestals | Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins | 1 | 11.5% |
| Larva Hive Chest | Chests & pedestals | The Clay Caves | 1 | 7.3% |
| Hive Growth | Breakable objects | Larva Hive | 1 | 3.4% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Lantern
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (11.5% chance per container)
- Can come from the Larva Hive Chest found inside a scene (building, ruin, camp and so on) (7.3% chance per container)Where: Clay Melody Room
- Placed in or on the Pedestal found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Bloat Oat Isle [Azeos' Wilderness], Sea Harbor Town [The Sunken Sea]
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (11.5% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.