
ENEMY Lv.16
Void Larva空虚の幼虫
Void Larva is an enemy in Breaker's Reach (level 16) with 3,510 health. Its attacks deal melee attack 315 damage. Main drops: Corrupted Alloy, Oblivion Fragment, Oil Grenade.
Void Larva stats (health and level)
| Area | Breaker's Reach |
|---|---|
| Level | Lv.16 |
| Health (HP) | 3,510 |
| Immune to | being slowed by slime, acid damage, oil |
Where Void Larva spawns and how to find it
| When the world is generated | Placed on the ground in Breaker's Reach with a 2% chance per tile (in groups). Roughly 20 per 1,000 tiles of that ground. |
|---|---|
| When the world is generated | Placed on the ground in Breaker's Reach with a 0.5% chance per tile (in groups). Roughly 5 per 1,000 tiles of that ground. |
| Spawn events (respawning) | Spawns on Muddled Moss (a spawning tile) during spawn events, which come round every 15–22 minutes, with a 4% chance per tile (needs at least 6 tiles of it, up to 1 per event). |
How to find Void Larva
- Look where the ground in Breaker's Reach covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
- It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
- Lay Muddled Moss near your base to spawn it on purpose (spawning tile chances and layouts).
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Void Larva attacks and damage
| Attack type | Damage | |
|---|---|---|
| Melee attack | 315 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Void Larva drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 19.8% | |
| 1 | 9.9% | |
| 1 | 5% | |
| 1 | 0.99% | |
| 1 | 0.1% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in Breaker's Reach
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.