Keys & special Rare
Relucite Keyリラサイトの鍵
A semi-chromatic key cast in relucite. There should be a lock somewhere that it fits into.
In-game description
What is Relucite Key? Features and uses
Relucite Key is a rare item in Core Keeper (Keys & special). It is crafted at the Key Casting Table from Relucite Bar ×10. It can be obtained from Excavation (breakable object), Large Excavation (breakable object), Geobot Miner and 1 other sources.
Relucite Key key points (from the game data)
- Best source: Excavation (breakable object) — 1.2% chance per roll.
- Sells to merchants for 102 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Relucite Key (materials)
Crafted at
Key Casting Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 10 | CraftingChest |
What you get from salvaging Relucite Key (Salvage and Repair Station)
Relucite Key can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Relucite Key (Enemy drop, Breakable objects)
Enemy drop (2) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Geobot Miner | Enemy drop | Breaker's Reach | 1 | 0.94% |
| Geobot Patroller | Enemy drop | Breaker's Reach | 1 | 0.65% |
| Breaker's Reach crate | Breakable objects | Breaker's Reach | 1 | 1.2% |
| Large Breaker's Reach crate | Breakable objects | Breaker's Reach | 1 | 1.1% |
* "Breaker's Reach crate", "Large Breaker's Reach crate": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.