TRAPS

Core Keeper Traps: Spike Trap and Galaxite Trap Damage and Recipes

Every placeable trap in Core Keeper (spike traps, Galaxite Trap and more) and turrets, with damage, what they hit and how to craft them.

Data: the game files (version 1.3.0.6)

Summary

Which trap is best?

  1. The Galaxite Trap is the strongest

    The Galaxite Trap deals 117-143 damage per hit plus burn. It reacts only to enemies and cattle.

  2. Spike traps early on

    You can craft the Wooden Spike Trap and then the Spike Trap. All of them attack once every 2.5 seconds.

  3. Keep them away from cattle

    Traps also damage cattle. The Poison Spike Trap reacts to every creature.

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All traps (damage and what they hit)

TrapDamageHitsOther effectsRecipe
Wooden Spike TrapWooden Spike Trap22-26Enemies and cattleWood ×3
Made at Basic Workbench
Spike TrapSpike Trap51-61Enemies and cattleTin Bar ×1
Made at Tin Workbench
Hive Spike TrapHive Spike Trap33-39All creaturesFound placed in the Larva HiveNot craftable (see how to get it)
Poison Spike TrapPoison Spike Trap108-132All creaturesPoison (15 s). Found placed around the worldNot craftable (see how to get it)
Galaxite TrapGalaxite Trap117-143Enemies and cattleBurn (51 over 8.4 s)Galaxite Bar ×3, Magma Slime ×2
Made at Galaxite Workbench
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Turrets (traps that shoot at range)

TurretDamageTargetsRequirementsRecipe
Stone TurretStone Turret123-149 (ranged)All creaturesNot craftable (see how to get it)
Galaxite TurretGalaxite Turret224-272 (ranged)Enemies and cattleNeeds powerGalaxite Bar ×15, Mechanical Part ×4
Made at Galaxite Workbench

Turret damage was checked against the game's own damage formula. Turrets can't be upgraded.

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How traps work

  • They attack what steps on them: a trap attacks whatever is standing on it.
  • Interval: after a hit it waits 2.5 seconds, and after a miss 1.25 seconds, before attacking again.
  • What they react to: wooden and regular spike traps and the Galaxite Trap react to enemies and cattle; the Hive Spike Trap and Poison Spike Trap react to every creature.
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What traps are good for

  • Mob farms: combine them with spawn tiles to kill spawned enemies automatically (how to build a mob farm).
  • Dropping mushrooms automatically: put a spike trap on Fungal Soil and mushrooms break off as soon as they grow (automatic cattle feeding).
  • Base defense: place them at entrances to attack enemies coming in.

Mechanics from the Core Keeper Wiki (Fandom) pages "Traps", "Spike Trap", "Galaxite Trap", "Poison Spike Trap" (CC BY-SA 3.0), which cite the Explorer's Guide 1.3 and game 1.3 data.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.