Food & potions Common

Glowing Mushroomヒカリキノコ

A bitter, pungent mushroom that brightens up murky caves.

In-game description
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Glowing Mushroom stats and effects

When eaten
  • +10 food
  • +4 purple glow (1 min)
  • -18 health
As a cooking ingredient
  • +20 food
  • +4 purple glow (10 min)
  • +34% explosion damage (10 min)

A cooked dish combines the effects of its two ingredients. Ingredient effects list

Compare in the rankings: Food Effects List Best Food

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Glowing Mushroom? Features and uses

Glowing Mushroom is a common item in Core Keeper (Food & potions).

Glowing Mushroom key points (from the game data)

  • When eaten: +10 food, +4 purple glow (1 min), -18 health.
  • As a cooking ingredient its effects become stronger: +20 food, +4 purple glow (10 min), +34% explosion damage (10 min).
  • Sells to merchants for 1 Ancient Coin.

Calculated and summarized by this site from the game data (1.3.0.6).

Glowing Mushroom mechanics (checked against the game data)

  • Eating a raw Glowing Mushroom costs 18 health and gives a purple glow (4) for 60 seconds.
  • Cooked, it gives a purple glow and +34% explosive damage.

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

Glowing Mushroom notes

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Glowing Mushroom" (CC BY-SA 3.0), rewritten in this site's own words.

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How to get Glowing Mushroom

  • Placed naturally when the world is generated (Breaker's Reach)From the game's world generation settings (Conf/Spawn/Initial).