Food & potions Uncommon

Healing Potion回復ポーション

A healthy elixir that heals instantly. Also tastes good.

In-game description
Advertisement

Healing Potion stats and effects

When eaten
  • +30% health

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Healing Potion? Features and uses

Healing Potion is an uncommon item in Core Keeper (Food & potions). It is crafted at the Alchemy Table from Slime ×3, Heart Berry ×3. It can be obtained from Hive Dungeon, World Chest, Large Wooden Nature (breakable object).

Healing Potion key points (from the game data)

  • When eaten: +30% health.
  • Best source: Hive Dungeon — 44.8% chance per roll.
  • Sells to merchants for 8 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Healing Potion mechanics (checked against the game data)

  • The Healing Potion restores 30% of your maximum health.
  • Poison cuts the healing you receive by 75%.

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

Healing Potion notes

  • It heals a smaller share than the Greater Healing Potion.
  • If you are poisoned and not immune, the healing is reduced by 75% before being rounded to a whole number.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Healing Potion" (CC BY-SA 3.0), rewritten in this site's own words.

Advertisement

How to craft Healing Potion (materials)

Crafted at Alchemy TableAlchemy Table What each crafting station makes →

MaterialAmountHow to get the material
SlimeSlime × 3 CraftingBossEnemyBreakable
Heart BerryHeart Berry × 3 Farming
Advertisement

What you get from salvaging Healing Potion (Salvage and Repair Station)

Healing Potion can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Healing Potion (Chests & pedestals, Breakable objects)

Chests & pedestals (2) Breakable objects (1)

SourceTypeBiomeAmountChance
Larva Hive Chest Chests & pedestals The Clay Caves 4–8 44.8%
Chest Chests & pedestals Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins 3–5 14.2%
Large Overgrown Wooden Crate Breakable objects Azeos' Wilderness 1 5.3%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

Advertisement

Other ways to get Healing Potion

  • Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (14.2% chance per container)
  • Can come from the Larva Hive Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (44.8% chance per container)Where: Clay Melody Room
  • Placed in or on the Chest found inside a scene (building, ruin, camp and so on), 3 at a time (guaranteed)Where: Small Maze [The Forgotten Ruins] (2 per world)
  • Placed in or on the Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Large Larva Territory [The Clay Caves] (2 per world)
  • Placed in or on the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Main Mold Temple [Mold Dungeon]
  • Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on), 3 at a time (guaranteed)Where: Ancient Pillar Ruins [The Undergrounds] (1 per world)
  • Placed in or on the Chest found inside a scene (building, ruin, camp and so on), 5 at a time (guaranteed)Where: Nature Oasis [Azeos' Wilderness] (1 per world)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (14.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
  • Defeating King Slime always drops it (5)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.