Food & potions Uncommon

Greater Healing Potion大回復ポーション

A much healthier elixir that heals instantly. Also tastes great.

In-game description
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Greater Healing Potion stats and effects

When eaten
  • +40% health

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Greater Healing Potion? Features and uses

Greater Healing Potion is an uncommon item in Core Keeper (Food & potions). It is crafted at the Laboratory Table from Poison Slime ×3, Heart Berry ×5. It can be obtained from City Dungeon Chest, Mold Dungeon Chest, Sea Biome Chest and 6 other sources.

Greater Healing Potion key points (from the game data)

  • When eaten: +40% health.
  • Best source: City Dungeon Chest — 37.3% chance per roll.
  • Sells to merchants for 10 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Greater Healing Potion notes

  • If you are poisoned and not immune to poison, this healing is reduced by 75% before it is rounded to a whole number.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Greater Healing Potion" (CC BY-SA 3.0), rewritten in this site's own words.

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How to craft Greater Healing Potion (materials)

Crafted at Laboratory TableLaboratory Table What each crafting station makes →

MaterialAmountHow to get the material
Poison SlimePoison Slime × 3 CraftingBossEnemy
Heart BerryHeart Berry × 5 Farming
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What you get from salvaging Greater Healing Potion (Salvage and Repair Station)

Greater Healing Potion can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Greater Healing Potion (Chests & pedestals, Breakable objects)

Chests & pedestals (7) Breakable objects (2)

SourceTypeBiomeAmountChance
City dungeon chest Chests & pedestals The Sunken Sea, Forlorn Metropolis 3–6 37.3%
Mold Covered Chest Chests & pedestals Mold Dungeon, Azeos' Wilderness 3–6 26.4%
Seashell Chest Chests & pedestals The Sunken Sea 1–3 16%
Smoldering Chest Chests & pedestals The Desert of Beginnings 3–6 14.6%
Chest (Azeos' Wilderness) Chests & pedestals Azeos' Wilderness 3–6 10.5%
Golden Ancient Chest Chests & pedestals The Desert of Beginnings, The Passage 3–6 10%
Relucite Chest Chests & pedestals Breaker's Reach, The Passage 1–2 6.3%
Large Metropolis Crate Breakable objects Sunken City 1 6.5%
Metropolis Crate Breakable objects Sunken City 1 2.5%

* "City dungeon chest", "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Greater Healing Potion

  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Mold Oasis [Azeos' Wilderness] (1 per world)
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (37.3% chance per container)Where: City Sewers [Sunken City], City Games Room [Sunken City], Broken City Isle [The Sunken Sea], City Archive [Sunken City], Lone City Island [The Sunken Sea]
  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
  • Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Quarry Area, Quarry Boulder Mine
  • Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
  • Can come from the Boss Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (37.3% chance per container)Where: City Hall [Sunken City]
  • Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Dirt Melody Room
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.7% chance per container)Where: Mold Garden [Mold Dungeon]
  • Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on), 1–3 at a time (16% chance per container)Where: Fishing Deck [The Sunken Sea], Fishing Island [The Sunken Sea], Sea Camp Island, Sea Camp Island, Sea Camp Island, Sea Camp Island and 3 more
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Wilderness Dynamo Puzzle [Azeos' Wilderness] (0–1 per world)
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)
  • Can come from the Boss Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (37.3% chance per container)Where: Heart Berry Soda Island [The Sunken Sea] (0–1 per world)
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (37.3% chance per container)Where: Sunken Sea Circuit Puzzle [The Sunken Sea] (0–1 per world)
  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
  • Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Desert Shrooman Puzzle [The Desert of Beginnings] (0–1 per world)
  • Can come from the Plain Chest found inside a scene (building, ruin, camp and so on), 1–2 at a time (6.3% chance per container)Where: Excavation Double Path [Breaker's Reach], Excavation Doorway [Breaker's Reach], Excavation Drill Approach [Breaker's Reach], Excavation Drill [Breaker's Reach], Excavation Hallway, Excavation Hallway and 11 more
  • Can come from the Relucite Chest found inside a scene (building, ruin, camp and so on), 1–2 at a time (6.3% chance per container)Where: Excavation Rigged Dynamite [Breaker's Reach], Excavation Melody Room
  • Can come from the Cultist Chest found inside a scene (building, ruin, camp and so on), 1–2 at a time (6.3% chance per container)Where: Passage Melody Room [The Passage] (0–1 per world)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.