Food & potions Uncommon
Poison Aid Potion毒治療ポーション
A purple, mucky liquid that tastes horrible but cures any poison.
In-game description
Poison Aid Potion stats and effects
| When eaten |
|
|---|
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Poison Aid Potion? Features and uses
Poison Aid Potion is an uncommon item in Core Keeper (Food & potions). It is crafted at the Laboratory Table from Poison Slime ×10. It can be obtained from Mold Dungeon Chest, Lava Dungeon Chest, World Chest Nature and 1 other sources.
Poison Aid Potion key points (from the game data)
- When eaten: Removes any poison from the imbiber (1 s).
- Best source: Mold Dungeon Chest — 26.4% chance per roll.
- Sells to merchants for 12 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Poison Aid Potion (materials)
Crafted at
Laboratory Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 10 | CraftingBossEnemy |
What you get from salvaging Poison Aid Potion (Salvage and Repair Station)
Poison Aid Potion can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Poison Aid Potion (Chests & pedestals)
Chests & pedestals (4)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Mold Covered Chest | Chests & pedestals | Mold Dungeon, Azeos' Wilderness | 3–6 | 26.4% |
| Smoldering Chest | Chests & pedestals | The Desert of Beginnings | 3–6 | 14.6% |
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 3–6 | 10.5% |
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 3–6 | 10% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Poison Aid Potion
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Mold Oasis [Azeos' Wilderness] (1 per world)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Quarry Area, Quarry Boulder Mine
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.7% chance per container)Where: Mold Garden [Mold Dungeon]
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Wilderness Dynamo Puzzle [Azeos' Wilderness] (0–1 per world)
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (26.4% chance per container)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Desert Shrooman Puzzle [The Desert of Beginnings] (0–1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.