Food & potions Uncommon
Hot Chocolateホットチョコレート
A mug full of creamy, hot chocolate milk with small marshmallows on top. Drinking it feels like being a kid again.
In-game description
Hot Chocolate stats and effects
| When eaten |
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Hot Chocolate? Features and uses
Hot Chocolate is an uncommon item in Core Keeper (Food & potions). It can be obtained from Winter Present.
Hot Chocolate key points (from the game data)
- When eaten: Gives you a heart-warming feeling (1 min).
- Best source: Winter Present — 13.2% chance per roll.
- Sells to merchants for 3 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Hot Chocolate (Salvage and Repair Station)
Hot Chocolate can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Hot Chocolate (Event bags & presents)
Event bags & presents (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Winter Present | Event bags & presents | — | 1 | 13.2% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.