Food & potions Epic
Crown Squid大王イカ
All hail the pale king of water!
In-game description
Crown Squid stats and effects
| When eaten |
|
|---|---|
| As a cooking ingredient |
A cooked dish combines the effects of its two ingredients. Ingredient effects list |
Compare in the rankings: Food Effects List Best Food
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Crown Squid? Features and uses
Crown Squid is an epic item in Core Keeper (Food & potions). It can be obtained from Fishing in The Forgotten Ruins (fish).
Crown Squid key points (from the game data)
- When eaten: +10 food, +5 health every sec (20 s).
- As a cooking ingredient its effects become stronger: +19 food, +5 health every sec (20 s), +19% chance to knockback on melee hit (10 min).
- Best source: Fishing in The Forgotten Ruins (fish) — 13% chance per catch.
- Sells to merchants for 19 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to get Crown Squid (Fishing)
Fishing (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Fishing in The Forgotten Ruins (fish) | Fishing | The Forgotten Ruins | 1 | 13% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.