
ENEMY Lv.8
Snare Plantトラッププラント
Snare Plant is an enemy in Azeos' Wilderness (level 8) with 435 health. Its attacks deal touch 32 damage. Main drops: Petal Ring, Snare Plant Figurine, Tome of Sprouts.
Snare Plant stats (health and level)
| Area | Azeos' Wilderness |
|---|---|
| Level | Lv.8 |
| Health (HP) | 435 |
| Knockback | Cannot be knocked back |
| On-hit effects | Ensnares |
Where Snare Plant spawns and how to find it
How to find Snare Plant
- It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.
Scenes where Snare Plant is placed from the start
- Caveling Farm (Azeos' Wilderness)
- Caveling Field
- Nature Oasis (Azeos' Wilderness)
- Azeos' Ruins
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Snare Plant attacks and damage
| Attack type | Damage | |
|---|---|---|
| Touch | 32 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Snare Plant drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 1.7% | |
| 1 | 0.97% | |
| 1 | 0.24% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in Azeos' Wilderness
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.