Placeables & furniture Common
Explorer Proximity Sensor探索者近接センサー
A sensor that responds to the presence of humans.
In-game description
What is Explorer Proximity Sensor? Features and uses
Explorer Proximity Sensor is a common item in Core Keeper (Placeables & furniture). It is crafted at the Electronics Table from Iron Bar ×6, Copper Bar ×4.
Explorer Proximity Sensor key points (from the game data)
- Sells to merchants for 38 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Explorer Proximity Sensor mechanics (checked against the game data)
- The Explorer Proximity Sensor detects players within 3.5 tiles and sends a signal of strength 8.
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
Explorer Proximity Sensor notes
- It stops sending the signal once nothing is in range.
- It can detect through walls.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Explorer Proximity Sensor" (CC BY-SA 3.0), rewritten in this site's own words.
How to craft Explorer Proximity Sensor (materials)
Crafted at
Electronics Table What each crafting station makes →
Crafting time: 2 s
What you get from salvaging Explorer Proximity Sensor (Salvage and Repair Station)
Explorer Proximity Sensor can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Explorer Proximity Sensor
- Placed inside dungeons or scenes (buildings, ruins and so on); break it or pick it up to get itPlaced in: Waterway [The Sunken Sea]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.