Placeables & furniture Uncommon
Blunder Bombブランダー爆弾
Triggers a directional sequence of explosions, perfect for clearing a path.
In-game description
What is Blunder Bomb? Features and uses
Blunder Bomb is an uncommon item in Core Keeper (Placeables & furniture). It is crafted at the Laboratory Table from Blasting Dung ×1, Scarlet Bar ×2. It can be obtained from World Chest Nature, Scarlet Chest, Large Wooden Nature (breakable object).
Blunder Bomb key points (from the game data)
- Best source: World Chest Nature — 10.5% chance per roll.
- Sells to merchants for 26 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Blunder Bomb (materials)
Crafted at
Laboratory Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 1 | BossEnemyChestBreakable | |
| × 2 | CraftingChest |
Crafting time: 1 s
What you get from salvaging Blunder Bomb (Salvage and Repair Station)
Blunder Bomb can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Blunder Bomb (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 3–5 | 10.5% |
| Scarlet Chest | Chests & pedestals | The Forgotten Ruins, Azeos' Wilderness | 3–6 | 8.2% |
| Large Overgrown Wooden Crate | Breakable objects | Azeos' Wilderness | 1 | 5.3% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Blunder Bomb
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (10.5% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (10.5% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Iron Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Stone Melody Room
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Stone Melody Room
- Can come from the Scarlet Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Forgotten Ruins Mortar Puzzle [The Forgotten Ruins], Wilderness Dynamo Puzzle [Azeos' Wilderness]
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (10.5% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.