Placeables & furniture Uncommon
Proximity Bomb近接爆弾
An explosive that is triggered when an enemy steps near.
In-game description
What is Proximity Bomb? Features and uses
Proximity Bomb is an uncommon item in Core Keeper (Placeables & furniture). It is crafted at the Laboratory Table from Blasting Dung ×1, Galaxite Bar ×2. It can be obtained from Large Temple Crate, Galaxite Chest, Large Desert Flower Vessel.
Proximity Bomb key points (from the game data)
- Best source: Large Temple Crate — 7.9% chance per roll.
- Sells to merchants for 26 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Proximity Bomb (materials)
Crafted at
Laboratory Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 1 | BossEnemyChestBreakable | |
| × 2 | CraftingChest |
Crafting time: 1 s
What you get from salvaging Proximity Bomb (Salvage and Repair Station)
Proximity Bomb can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Proximity Bomb (Chests & pedestals, Breakable objects)
Chests & pedestals (1) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Galaxite Chest | Chests & pedestals | The Desert of Beginnings | 3–5 | 7.4%6.9% from the guaranteed group, 0.16% per regular roll |
| Large Temple Crate | Breakable objects | The Desert of Beginnings | 3–5 | 7.9% |
| Large Desert Flower Vessel | Breakable objects | The Desert of Beginnings | 3–5 | 5% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Proximity Bomb
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (7.4% chance per container)Where: Sea Melody Room
- Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (7.4% chance per container)Where: Sea Melody Room
- Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on), 3–5 at a time (7.4% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.